Bagpuss
Legend
That one person, Is it you?I have never been in a group that didn't include at least one person (often several) that would push the boundaries of what the DM would let them get away with as far as they could.
That one person, Is it you?I have never been in a group that didn't include at least one person (often several) that would push the boundaries of what the DM would let them get away with as far as they could.
The DM describes the situation (or maybe scene, I forget the exact wording).The play loop says that the GM describes the situation, and the player declares their action.
It doesn't say anything about the extent to which the player's action declaration is allowed to foreground matters that, in the GM's description, were left implicit.
Where does the play loop say that?
More likely to be me. How do you learn where the boundaries are if you don’t test them? It’s all in the name of science.That one person, Is it you?
As I-as-player come to realize I can get away with a little bit more each time, so too would my character in the fiction very likely come to the same realization.Where I would quibble with this is that - as I see it, and tried to convey in my post - it's not about prioritising story over character, but rather fiction over expedience.
In particular, having a conception of my character as someone in the fiction, located in a fictional position, is something that I can do without prioritising a story. And if I have that sort of conception, then naturally I will start to have a sense of what I can and can't do, what requests (or demands) I can and cannot make of my patron Odin, etc.
I stand to be corrected, but @Micah Sweet is usually the DM, so no it would not be him.That one person, Is it you?
Maybe an example would help. I ran an adventure using the Ravenloft carnival (VGR). A serial killer is horribly murdering the artistes, and it falls to the PCs (because of the power of narrative tropes) to track them down. Eventually the killer will run out of NPCs, and switch to targeting the PCs, so it's pretty much inevitable that they will discover who (or what) the killer is eventually (unless they decide to leave the Carnival). However, there are clues that the players can discover (largely by asking the right questions) that can lead them to the killer earlier, which means fewer NPCs will be murdered.If you create a murder mystery and you know who did it, why, and how and you also decide what clues are available to he found… how is it you aren’t going to anticipate the solution?
"I punch the nearest dude!" is not describing the situation. It's declaring an action.The DM describes the situation (or maybe scene, I forget the exact wording).
That right there tells me that the non-DM player does not describe the situation.
That's your interpretation. It's not what the play loop states expressly, and it's not the only tenable implication of what is expressly stated.Which means, if for whatever reason the DM's description lacks enough information for the player to declare a given action it's not the player's place to add or assume any further information but to instead ask for more description. Until-unless that "more description" is given, the play loop is stuck in place.
"The nearest dude" is most likely another PC, assuming they enter as a group. Is that actually what you intended, or were you insufficiently specific?"I punch the nearest dude!" is not describing the situation. It's declaring an action.
The initial "punch a dude" hypothetical, introduced in post #1108, assumed that the character had already been present in the tavern for a length of time (enough to get drunk, certainly.)"The nearest dude" is most likely another PC, assuming they enter as a group. Is that actually what you intended, or were you insufficiently specific?