Aldarc
Legend
I'm reading this but I keep getting snagged on one repeated detail in all of this: since when has the Trojan Horse contained any Trojan Warriors? Did I read a different Iliad?Imagine the Siege of Troy, if you will, with the Trojan Horse. Different historical texts lists the number of solders it held as anywhere from 30 to 50 men, so the Trojan Horse was quite massive. Now imagine that due to magical shenanigcans, the Trojan Horse is only the size of a poorly rolled up sleeping bag, but still carries inside it 50 Trojan Warriors fully armed and ready to go. Now imagine that those 50 fully armed Trojan Warriors can exit the bag effectively at their whim, without having to be in a line, or go one or two at a time, or get out first then reach back in to grab their spear and shield; no they just all spontaneously BAMF into existence in the space around the Trojan Bag. And since the bag is so small and weighs so little, really you don't even need to pretend that the rest of the Greek army is sailing away, you just sit on the beach and in the middle of the night, put 150 of your soldiers into 3 bags and sneak up to the gate and toss them over the gate. Soon as the bags land, you've successfully invaded the inner keep of your enemy.
BUT WAIT, I hear you say: There's two more inner keeps! Don't worry your pretty little head. Because there aren't rules that stop you from one of the Trojan Warriors inside the bag of holding with 50 Trojan Warriors having another bag of his own with another 50 Trojan Warriors inside of it, and one of them has another bag with another 50 Trojan Warriors.
And now you see why I had to deny this.
Or is this like when the Germans bombed Pearl Harbor?

It feels a bit like being threatened with a good time.What a wonderful phrase!
Though to be fair, a lot of cakes (Torten) in Germany and Austria are basically a single layer. So cake on cake actually sounds like a proper American cake.

To do so in Fate, the player is not just spending points to introduce these things willy nilly. Spending a point requires (1) engaging with the mechanics, (2) engaging with the fiction, and (3) a discussion with agreement.Fate does. I think Cortex has it too. I'm sure there are others.
First they have to invoke an Aspect - a mechanical representation of the fiction - that is in play, whether that Aspect is that of a character, NPC, or the scene. Any new player introduced fiction for character or setting details must be connected to the available Aspects. So the first question that a GM should ask if a player wants to use a Fate point to add new narrative details shoud always be, "What Aspect are you invoking?" If they are not invoking an Aspect, it's a fumble.
Moreover, doing so should "follow the fiction." The table as a whole then discusses if the introduced fiction makes sense.