Charles Rampant
Adventurer
[MENTION=62721]MortalPlague[/MENTION]: I love those maps. Such lovely line-work! Tragically my innate laziness precludes me from such high quality work, but I hope to throw my players (who have just started a sandbox campaign) through a dungeon soon and I'll be enviously staring at your pictures while doing so.
This is an interesting thread. I've run a 5th-level one-shot, which was fairly hilarious (see quote box below), but I've not gone above that level so far. I asked my players how they wanted to level - once a month to reach 7th or so, or quicker to reach 12th or so - and they opted for the slower progression. Not sure if I am sad about not seeing the top ten levels: some of the coolest monsters will simply be out of the players' pay grade even at the end of the sandbox game. On the other hand, the MM has a focus on 1/2 to 2 CR monsters, which makes me wonder if there would be enough variety for players of about 15th level or so.
As a question for those with experience? How do stuff like the utility magic and crazy class abilities affect the games? Do they stop 'normal' challenges like dungeon corridors and falling trees and whatnot from being a danger?
This is an interesting thread. I've run a 5th-level one-shot, which was fairly hilarious (see quote box below), but I've not gone above that level so far. I asked my players how they wanted to level - once a month to reach 7th or so, or quicker to reach 12th or so - and they opted for the slower progression. Not sure if I am sad about not seeing the top ten levels: some of the coolest monsters will simply be out of the players' pay grade even at the end of the sandbox game. On the other hand, the MM has a focus on 1/2 to 2 CR monsters, which makes me wonder if there would be enough variety for players of about 15th level or so.
As a question for those with experience? How do stuff like the utility magic and crazy class abilities affect the games? Do they stop 'normal' challenges like dungeon corridors and falling trees and whatnot from being a danger?
It turns out that being bad at rolling dice is always a problem, regardless of level. The one-shot saw the players very quickly lose hitpoints when threatened. I think that the Lost Mine of Phandelver adventure gave me something of the wrong idea, since its encounters are crazy hard at 1st level, but pretty easy by 4th/5th. When I threw a pair of Succubi (well, one of each gender actually - need to be eglitarian, right?) at the players, it all went very wrong, with the barbarian chasing the bard down the hallway and the players frantically trying to focus-kill one of the fiends down before someone died. The final fight in that one-shot was a Chasme, which insta-gibbed the Rogue before dying in two rounds. Brutal.