A good Archer build?

Olaf the Stout said:
Where is the Peerless Archer PrC from? And the Order of the Bow Initiate PrC? Complete Warrior? Complete Adventurer?

As for me, I would suggest Fighter then into Deepwood Sniper (MotW). It is a 3.0 PrC but it doesn't really require many changes to make it 3.5.

As for the Arcane Archer, I found it was not as good as it looked to be at first.

Olaf the Stout

Peerless Archer is from Silver Marches and Order of the Bow Initiate is in Complete Warrior.

I fully agree about Arcane Archer not performing well in practice. Though the Imbue Arrow ability does have some potential for abuse.

Either way...just my 2 cp
 

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Funny you should ask, I just made a 10th level one...

Human Scout 6/Fighter 2/Ranger 2

Feats:

Point Blank Shot
Precise Shot
Coordinated Shot (HoB)
Rapid Shot
Manyshot
Greater Manyshot (XPH)
Far Shot
Ranged Skirmish (Dragon Magazine)
Improved Skirmish (CSc)
Track

Does +4d6 Skirmish, out to 60 ft., twice per round (Greater Manyshot)...
 

Ranger Scouts: Get Swift Hunter! Skirmish damage to constructs and undead is priceless.

Good archerbuilds... that's pretty easy. Depends on what you want. Even Bardarchers and druid archers can rock damagewise.
 

The easiest way is to go straight fighter. Get as many archer feats as possible, especially the one's from PHBII such as weapon mastery and penetrating shot. Try to get a good bow and bracers of archery. The cheesy way is to mix fighter and scout levels and use greater manyshot to do lots of skirmish damage.
 


If you want to go Scout, Scout3/RangerX is best. Swift Hunter and Imp Skirmish, you'll have nearly full BAB and full skirmish damage... with Greater Manyshot on each arrow.
 

Wood elf fighter 18/order of the bow initiate 2.

Str 22 (8 point buy, +4 belt, level 4 bump)
Dex 30 (10 point buy, +6 gloves, level 8-20 bumps, +2 book)
Con 18 (6 point buy, +6 amulet)
Int 8 (2 point buy)
Wis 10 (2 point buy)
Cha 8 (0 point buy)

Feats:
1 Point Blank Shot
F1 Rapid Shot
F2 Precise Shot
3 Weapon Focus
F4 Weapon Specialization
6 Manyshot
F6 Power Attack
F8 Weapon Mastery - Ranged, Piercing
9 Improved Critical
F10 Greater Weapon Focus
12 Improved Precise Shot
F12 Greater Weapon Spec
F14 Quick Draw
15 Woodland Archer
F16 Far Shot
18 Weapon Supremacy
F18 Anything, really.

Get yourself a nice bow and you'll be shooting for something like 1d8+Xd6+13 or more, where X is however many dice you can apply of holy, mage bane, elemental effects, and so forth.
 

A couple of levels of Ranger are practically a requirement for a really good archer build in 3.5 simply because there are so many good Ranger spells for archers in Complete Adventurer. If nothing else Arrow Mind (Ranger 1) allows you to threaten a standard area (5' for medium size creature, but could be larger if you used enlarge person) and thus also negates the AoO for firing a bow in a threatened area.

If you can talk your DM into it, Peerless Archer is hands down the most powerful published prestige class, it is less broken in 3.5 because of the bow and arrow bonuses no longer stacking means it's harder to get full benefit out of the ranged power attack, but it is widely considered one of the most broken PrCs.
 

In reality, mid-to-high level archers (with lots of money/resources) can often deal more damage than their melee-inclined counterparts. This is due to the fact that, although enhancements bonuses don't stack between projectile weapons and their ammunition, special abilities can be applied to both to full effect, meaning that an archer could fire +1 flaming, frost, shock, corrosive, axiomatic, holy, merciful arrows from a +1 brilliant energy, psychokinetic, warning, collision, screaming, prismatic burst composite longbow (+?) for a pretty absurd amount of damage with each shot (given the right target.) An archer can also choose to buy fewer than 50 arrows with a given set of abilities (ten of one, twenty of another, etc.) to prepare for several sets of circumstances under which each type would be ideal.

I've seen a few archers kick some serious rear end doing stuff like this of late, even at middling levels (2 +5 weapons are far cheaper than one +9 weapon). While you do essentially waste a +1 bonus somewhere, the ability to have up to a +18 bonus worth of special abilities with each shot is a pretty good tradeoff, IMO. Like I said, however, you do need a lot of money/resources to get it that crazy, but it's beyond that of which any other type of non-epic weapon is ever even capable.
 


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