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A Guy in Finland has Eberron and...

Ni,

Well if I ever get my life sorted out, Eberron will be on my list of "Campaigns to run to please NiTessine."
 

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BrooklynKnight said:
Will you be running any RPGA Eberron Adventures at Gencon?
I'd love to grab a zero slot if you're running one.
I know that there will be some sort of Eberron adventures going on at GenCon and I *assume* I'll be running some of them, but hey, no one tells me nuthin'. If by some chance I'm not running games on the schedule, I'd certainly be happy to get a game or two together for interested parties, time permitting.
 


I'm very excited about the action point rules. They form a lovely synergy with the stunt/combat maneuver rules I wrote for the Book of Iron Might, the book I just finished writing for Malhavoc. I kind of banked on the two systems being compatible, but I wasn't sure they'd mesh together so well.

Anyway, I don't normally make shameless plugs, but I think if you like the idea of action points you're going to really like the rules in BOIM. We're going to start doing previews for the book once playtesting is done, and I'll be sure to do something that works well for Eberron DMs.

Anyway, thanks for all the info on the Eberron campaign book. The campaign sounds pretty cool, and I'm looking forward to taking it for a spin.
 

Other new snippets from the aforementioned WotC thread (answers typically provided by Felonius, NiTessine or hellcow


quote:
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Originally posted by N'wah
I do have a question of my own though- which kind (or kinds) of dinosaurs do the Talenta ride? Do they reference that at all?
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Clawfoot as a war mount
Fastieth for normal riding. Bred for speed and too small for humans.
Glidewing as flying mounts.

Dinosaurs do not have paleontological names in Eberron.

Tyrannosaurus Rex - Swordtooth titan
Velociraptor - Clawfoot
Triceratops - Threehorn
Brontosaurus - no bronto-boy in MM apparently... Seismosaurus is Thunderherder


Hellcow said:
Local names are provided for all existing dinosaurs, IE the quetzalcoatlus is known as either a soarwing or shovath'ien, depending if you're speaking common or Draconic.

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Originally posted by JohnnyONeal
Can you tell us a bit more about dwarves?
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I would have to write the whole description of The Mror Holds to do them justice and give you something major you do not already know, but here's how the description begins:

"For a thousand years, blood ran like water through the cracks and crevices of the Ironroot Mountains. When the barbaric dwarves weren't killing each other, they struggled against the Jhorash'tar..."


quote:
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How much space is dedicated to describing areas outside of Khorvaire?
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Beyond Khorvaire chapter is 10 pages long including a two page history of the world timeline.


quote:
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What is the general flavor of the Sovereign Host and Dark Six?
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Initial impression: They are the two sides of the same coin. The yin and yang. However they are treated as separate pantheons, which is a nice twist, as you get an option to serve either one as a whole instead of an individual god.

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Originally posted by Takasi
Felonius, how about some details on the cosmology (planets, sun, stars, etc)? I've read there are 13 stars that have particular significance.
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Eberron has a ring (Ring of Siberys) and 12 visible moons each tied to a month and a dragonmark. There are no details about additional planets in the star system.


quote:
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Originally posted by Takasi
Is there a timeline of world events? Can you outline it briefly, starting from Creation? What year is it? How long is a day/month/year?
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The first entry of the timeline is the Age of Dragons, immeasurably long ago. The second entry is -10,000,000, to give you an idea of how immeasurably long that is. It basically goes over the creation myth, with the three progenitor wyrms Eberron, Siberys and Khyber creating the Prophecy, and how the ensuing battle shattered the world in three parts and scattered the Prophecy around the multiverse. Siberys became the ring of magic around the world, Eberron became the world itself, and Khyber was bound inside its depths. This entry refers to Eberron, Siberys and Khyber as the most powerful of the progenitor wyrms, meaning there probably were/are more.

The campaign starts in the year 998 YK (Years since the founding of the Kingdom of Galifar). The year has 12 months, a month 4 weeks, a week 7 days, a day 24 hours.

quote:
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Originally posted by Harmony's Sorrow
I'm dying to know... PLEASE... any of my favorite finlanders who are still up! What are the least, lesser and greater marks of shadow?
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Least is darkness or disguise self once per day and +2 to Gather Information, lesser is clairaudience/clairvoyance, shadow conjuration or scrying once per day, and greater is either mislead, prying eyes or shadow walk once per day. I'd also take this moment to note that the illustrations of all the different marks are, frankly, beautiful work.


quote:
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Originally posted by Dave2
Couple of Real general questions. Does the book give population numbers for each empire. Also does it give the size of the military of each empire?

Are number of members in houses given as well as the number of peple in a given organization?

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The book does give the population numbers for each nation, along with a racial breakdown. No numbers for militaries or organizations and houses are given.





Cheers
 

I like Eberron - or should I say: I LOVE it! The postwoman brought the book today, and I'm busy reading ... On the other hand, I feel quite compelled to tell others what a wonderful book this is - beautifully designed, and the setting itself is pure Sense of Wonder ...
 

Well, I am not a fan of Eberron either.

I would much rather have had a toolbox book for homebrews that had things like these organizations.

I'll never get over the lightening trains or dino-riders.

However, I thought the dragonmark stuff was cool and flavorful. I just wish that not everything had to be supported by a deep set of rules.

And as long as AP points are a part of the setting, then that is a huge barrior to entry.

However, there are intersting pieces that could work in other game worlds that seem refreshing when compared to other gaming tropes. I hope to see this stimulates idea in the third-party market.
 

BelenUmeria said:
I would much rather have had a toolbox book for homebrews that had things like these organizations.

I'm curious here -- would you say it's significantly harder to pull out the bits you want and use them from a campaign setting than to do so from a "toolbox" type book? Either way you generally get some stuff you like and some stuff you don't like.
 

A reminder to late-comers -- we're going to try to keep this thread clear of "I don't like Eberron" stuff, PARTICULARLY if you're just doing a drive-by "I don't like Eberron" and have no constructive comments. Visit this thread if you want to go that direction: http://www.enworld.org/forums/showthread.php?t=90134

Again, as noted early in the thread, I am deleting extraneous posts. This might mean I'm also editing out posts that respond to these extraneous posts. I don't like doing this level of micromanagement as a rule, but our Eberron fans deserve one thread where they can gather scoops and celebrate the imminent arrival of their long-awaited setting without having to trip over "I hate Eberron" every other post. Let's give them that. Thank you!
 
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EricNoah said:
I'm curious here -- would you say it's significantly harder to pull out the bits you want and use them from a campaign setting than to do so from a "toolbox" type book? Either way you generally get some stuff you like and some stuff you don't like.

It becomes significantly harder when a campaign setting deviates from the core rules. For instance, if I want to pull out a certain class, but find that a number of it's abilities are powered by action points, then I am not going to use it in my homebrew game.

If Eberron utilized the core rules, then it would be easier to grab what I wanted, but I assume that it will be similar to pulling things from FR. FR classes and feats are just more powerful than the core rules. It unbalances the game, so you either end up having everyone use it or no one. I feel that Eberron will have this occur on a far greater level, thus making it impossible to pull things from it that I'd want because I have no interest in reworking the mechanics to fit it in with the core power level.

And, as people mentioned, Eberron is so completely rules integrated, that you cannot pull material without pulling rules.
 

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