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Guest 85555
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Hear hear. Two close gamer friends died due to preventable health issues.
Sorry for your loss. Definitely something we could take more seriously in my opinion
Hear hear. Two close gamer friends died due to preventable health issues.
Aren't you supposed to ask him if he's a bard before you say that?Welcome! Stick around a while, we don't bite. Mostly.
I've experienced plenty of wacky hijinks over the years, but murder hoboing hasn't been one of them. Even when I was a teenager, we didn't kill the clerk of the magic shop to rob him.
Intrusion situations could get a similar treatment but they lack an opposition. You could set traps and security systems as enemies but frankly, monsters are way more versatile.
As for social encounters, ‘social combat’ starts with the big disadvantage that D&D, as a role playing game, is already a social encounter in itself. Amongst friends ideally, but one player has the role and duty to play the opposition. As players, our ability to wield weapons in a pretended fantasy is not connected to our ability to deal with social encounters in reality. Pretended social encounters are muddied by the fact that they can be resolved by real-world social skills. It’s harder to remove the role-play elements of a social encounters and have it solely rely on the characters ‘attacks’ and ‘defenses’.
There are a lot of ways to get xp, but only one way to milestone: whenever the DM wants.
Aren't you supposed to ask him if he's a bard before you say that?
Notably, many game systems do advancement on a strict per session basis.No. You can have it based on X sessions, when X time has passed in-game, or any number of other things. It doesn't have to be entirely ad-hoc.
Yes, and milestone's incentives are strictly narrative, and thus not to my tastes.