the Jester
Legend
It occurs to me that there is a key issue for 5e that I haven't seen any discussion of: the speed of character creation.
The more elements a character has- class, race, theme, background, feat choices, skill points, power choices, equipment, etc- the longer it takes to generate. In od&d through about Basic, character generation was 15-minutes-fast; roll dice, choose class (which sometimes subsumed the racial choice), roll for money, buy stuff, you're ready. 1e added a few things, like weapon proficiencies and chance of psionics in the PH and a few more later (nonweapon profs, honor in OA, etc). Character generation was usually still pretty quick. Each edition that followed has increased the number of character elements and therefore the time required to make a new character.
For me, when I was working on my personal ideal D&D system, it looked a good deal like what we've seen so far of 5e. However, quick character generation was one of my explicit design goals and we haven't seen anything about this yet for 5e.
I hope that the base game allows for "15 minute pc generation"; I think this is a worthy design goal, especially given that some playstyles prefer a fairly lethal low-level period. If you have a good chance of losing a pc in any given session without exceptionally good play and/or luck, it's very important to be able to get back in quickly.
Thoughts?
The more elements a character has- class, race, theme, background, feat choices, skill points, power choices, equipment, etc- the longer it takes to generate. In od&d through about Basic, character generation was 15-minutes-fast; roll dice, choose class (which sometimes subsumed the racial choice), roll for money, buy stuff, you're ready. 1e added a few things, like weapon proficiencies and chance of psionics in the PH and a few more later (nonweapon profs, honor in OA, etc). Character generation was usually still pretty quick. Each edition that followed has increased the number of character elements and therefore the time required to make a new character.
For me, when I was working on my personal ideal D&D system, it looked a good deal like what we've seen so far of 5e. However, quick character generation was one of my explicit design goals and we haven't seen anything about this yet for 5e.
I hope that the base game allows for "15 minute pc generation"; I think this is a worthy design goal, especially given that some playstyles prefer a fairly lethal low-level period. If you have a good chance of losing a pc in any given session without exceptionally good play and/or luck, it's very important to be able to get back in quickly.
Thoughts?