Sure - that's how we do it now.At higher levels you ask your DM, what magic items he might have already? A fair DM will look at the other characters and might work with you to give you some magic items.
I don't get why people think its so hard to make a character, I can make a first level 3.5 character in under five minutes if need be. I really like to come up with an idea and then use the rules to come as close as I can to my idea. I think if you take your time with a character you can get into the character more and actually care about it a little. I think the way Next is going is on the right track for fast character creation, and then have a more complex version for people like me.
I don't get why people think its so hard to make a character, I can make a first level 3.5 character in under five minutes if need be. I really like to come up with an idea and then use the rules to come as close as I can to my idea. I think if you take your time with a character you can get into the character more and actually care about it a little. I think the way Next is going is on the right track for fast character creation, and then have a more complex version for people like me.
Roll attributes.
Chose race.
Chose class.
Chose background.
Chose theme.
Chose equipement.
By default, PCs are not expected to acquire magic toys, so I expect that to be the default answer. An option is to include a few different expected wealth tables, depending on where the "loot dial" is set:That would be fine - in fact, excellent - at 1st level but how would it work at higher levels when an incoming PC can be expected to have acquired a few magic toys?
Congratulations. Got to a point with 4e that I could have said the same...but thats just it, it got to a point. When we started 4e, it was a laborsome process. No way known we got a character done under an hour back then.
I understand what you are saying here, its just every game I've ever played from Gurps, Earthdawn, D&D, Rifts, Shadowrun, White Wolf stuff, Etc.. All seem to have this same issue. When you pick up a new system there is a steep learning curve. I remember when I was a youngster trying to figure out THA0. I think the way they are going with the choose the following (class, race, background, theme) is pretty simple and a good start for new players. The only other thing they really could do to make it simpler is put pregenerated characters in book so people could use them right away, (ala D6 Star Wars), I think that would be a great tool to help people learn how to play maybe with some quick start light rules like Gurps has.
I'm not against making the base game simpler but I also remember the joy of making those earlier characters in a new system. It might of been a tough go at the start but man did I really care for those characters because I put time into them and they were not just throw away one shot deals. And for the people that are more of the gamist style players I think pregen or block stats are great and you can get into a quick game in the matter of minutes.
I actually was the first person in my group to buy 4th ED the day it came out and I really did enjoy the game, however most of the other players I play with didn't like the board game feel of it (we've never used miniatures except for Warhammer and Battletech). I realized that I do enjoy board games and miniature games but it did feel different and we went back to 3.5 (it was different but still good)!
"Pro gamers" can generate their characters pretty quickly with experience, yes, but newbie gamers are slower. And why shouldn't you want to make it easier for them?
-YRUSirius