Manbearcat
Legend
SARIEL AND STARN
3 SC, Level 2 (DCs 9/13/20)
Goal: (3 Successes) Secure an audience with the Lord and Lady of Fallcrest. (5 Successes) Suss out the presence of malign fey influence in Fallcrest and convince the rulers to lend aid to Starn's ingress to the Septarch Tower and in Sariel's search for his missing brother.
2/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skills Available/2 Advantages Available/Primary Skill Training exhausted; Diplomacy, Intimidate
After a few moments wait within the spartan chamber of the stone palisade for Sariel and Starn, the pair hear the sound of the interior door to the bailey unbar and open. The ample, meaty hands of Garrison Commander Edmunds take the left glove off her hand and then the right as she regards the pair of heroes.
"A Wizard. And one with knowledge of the events at The Tower of Waiting. You'll come with my platoon of infantry and engineers to survey the sight." (1)
She initially scanned over to Sariel, but the chamber is rather dark and her eyes hadn't adjusted from the light of the mid-day sun. Actually seeing him now, the huge woman pauses abruptly...nearly startles, in fact.
"Last night, one of your <she points> kin ensorcelled my men on her way to speak to our Lord and Lady. And I don't mean 'by beauty.' I mean she put the <her hand makes a vague, sorcery pantomime> juju on them. By the Gods, Elder Spirits, and Primordial alike, she got all the way there and had an audience with the Lord and Lady of Fallcrest."
Her eyes narrow hard at Sariel.
"She didn't turn out to be...but she could have been an assassin." (2)
One more success for your audience.
Commander Edmunds is inclined toward "you're coming with her to the tower." You have to move her off that (1). MEDIUM DC
Further still, she's very much uncomfortable with Sariel, given what went down yesterday. You're going to have to cement her trust (2). HARD DC
You have to deal with both, but you've got options. You can:
* Tackle both of those as Primary Skills and eat into the total tally (therefore, you'd be at 4 remaining successes in your audience with the Lord & Lady if you'd like...unless you wager an Advantage vs # 2 and succeed...then you'd be at 3 remaining successes). DCs are as above.
* You can turn one of them into Secondary Skill moves. That would turn the move to the LOW DC and buff the move for the other. The penalty for failure of a Secondary Skill move is -2 forward as always.
* Failure at # 1 means she rebuffs you and the partial squad of Guards within and she press in. If you don't go with them, we're talking a Level +0 (even money vs you 2) combat encounter vs 4 Minions and 1 Standard inside the palisade wall. Its not a lethal combat. Basically a show your mettle combat. Win and you gain audience w/ the Fallcrest Lord and Lady while Commander Edmunds and her platoon head off without you. Fail and accrue another micro-Failure in the challenge + gain a Bad Reputation Disease (condition). The stage 1 condition is -1 penalty to Diplomacy/Intimidiate/Streetwise checks and the progression check at each Extended Rest is either (a) a Diplomacy check to earn Fallcrest's trust (with some relevant fiction) or (b) 1/10 magic item value (some form of charity & goodwill which auto-succeeds).
I'll then change the situation-state with the entire platoon assembled and ready to go. One of you will have to go with them (which I'll give you a success for that so the other will be granted an audience), or things escalate.
* Failure at # 2 is going to bring Sariel's sister onto the scene. Feather's amongst the rank and file of the guard and Commander Edmunds are extremely ruffled. I'll gain an extra HARD DC in the challenge and I'll be using it right now to escalate things.
3 SC, Level 2 (DCs 9/13/20)
Goal: (3 Successes) Secure an audience with the Lord and Lady of Fallcrest. (5 Successes) Suss out the presence of malign fey influence in Fallcrest and convince the rulers to lend aid to Starn's ingress to the Septarch Tower and in Sariel's search for his missing brother.
2/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skills Available/2 Advantages Available/Primary Skill Training exhausted; Diplomacy, Intimidate
After a few moments wait within the spartan chamber of the stone palisade for Sariel and Starn, the pair hear the sound of the interior door to the bailey unbar and open. The ample, meaty hands of Garrison Commander Edmunds take the left glove off her hand and then the right as she regards the pair of heroes.
"A Wizard. And one with knowledge of the events at The Tower of Waiting. You'll come with my platoon of infantry and engineers to survey the sight." (1)
She initially scanned over to Sariel, but the chamber is rather dark and her eyes hadn't adjusted from the light of the mid-day sun. Actually seeing him now, the huge woman pauses abruptly...nearly startles, in fact.
"Last night, one of your <she points> kin ensorcelled my men on her way to speak to our Lord and Lady. And I don't mean 'by beauty.' I mean she put the <her hand makes a vague, sorcery pantomime> juju on them. By the Gods, Elder Spirits, and Primordial alike, she got all the way there and had an audience with the Lord and Lady of Fallcrest."
Her eyes narrow hard at Sariel.
"She didn't turn out to be...but she could have been an assassin." (2)
One more success for your audience.
Commander Edmunds is inclined toward "you're coming with her to the tower." You have to move her off that (1). MEDIUM DC
Further still, she's very much uncomfortable with Sariel, given what went down yesterday. You're going to have to cement her trust (2). HARD DC
You have to deal with both, but you've got options. You can:
* Tackle both of those as Primary Skills and eat into the total tally (therefore, you'd be at 4 remaining successes in your audience with the Lord & Lady if you'd like...unless you wager an Advantage vs # 2 and succeed...then you'd be at 3 remaining successes). DCs are as above.
* You can turn one of them into Secondary Skill moves. That would turn the move to the LOW DC and buff the move for the other. The penalty for failure of a Secondary Skill move is -2 forward as always.
* Failure at # 1 means she rebuffs you and the partial squad of Guards within and she press in. If you don't go with them, we're talking a Level +0 (even money vs you 2) combat encounter vs 4 Minions and 1 Standard inside the palisade wall. Its not a lethal combat. Basically a show your mettle combat. Win and you gain audience w/ the Fallcrest Lord and Lady while Commander Edmunds and her platoon head off without you. Fail and accrue another micro-Failure in the challenge + gain a Bad Reputation Disease (condition). The stage 1 condition is -1 penalty to Diplomacy/Intimidiate/Streetwise checks and the progression check at each Extended Rest is either (a) a Diplomacy check to earn Fallcrest's trust (with some relevant fiction) or (b) 1/10 magic item value (some form of charity & goodwill which auto-succeeds).
I'll then change the situation-state with the entire platoon assembled and ready to go. One of you will have to go with them (which I'll give you a success for that so the other will be granted an audience), or things escalate.
* Failure at # 2 is going to bring Sariel's sister onto the scene. Feather's amongst the rank and file of the guard and Commander Edmunds are extremely ruffled. I'll gain an extra HARD DC in the challenge and I'll be using it right now to escalate things.