Shrough d'Aringeir [can be pronounced as Schrodinger]
Elvin wizard/fighter/eldrich knight 5/1/1 
	
	
	
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		[B]STR[/B] 16 +3 [B]Level[/B]:  7  [B]XP[/B]:
[B]DEX[/B] 13 +1 [B]BAB[/B]:    +3 [B]Dam Red[/B]: --- 
[B]CON[/B] 14 +2 [B]Grapple[/B]:+7 [B]Spell Res[/B]: --- 
[B]INT[/B] 20 +5 [B]Speed[/B]:  30 [B]Spell Save[/B]: +2 vs Ench spells/effects; immune to sleep
[B]WIS[/B] 15 +2[B] Init[/B]:   +1 [B]Spell Fail[/B]: ?%
[B]CHA[/B] 14 +2 [B]ACP[/B]:    -? 
level adj: 4th: +1 to str
HP: 3d4+21d10+1d6+2*5= 28/28
10+4+14
AC[B][U]
        Armor      Base Dex Size Nat Misc Total Touch FF     Notes[/U][/B]
Mithral chain shirt  +4  +1  +0  +1   +0   17   13    16     [1 cloak]
[B][U]Save Base Mod Misc Total  notes[/U][/B]
Fort  +5   +2  +1 = +8    [2 fgt; 2 E.K.; 1 wiz][1 cloak]
Ref   +1   +1  +1 = +3    [0 fgt; 1 wiz] [1 cloak]
Will  +3   +2  +1 = +6    [0 fgt; 3 wiz] [1 cloak]
Racial abilities
- +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. 
- Humanoid (Elf)
- Medium:</em> As Medium creatures, gray elves have no special bonuses or penalties due to their size. 
- Gray elf base land speed is 30 feet. 
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or
  effects. 
- Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and 
  similar conditions of poor illumination. She retains the ability to distinguish color and detail 
  under these conditions. 
- Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier, 
  longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. 
- +2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a 
  secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
- Automatic Languages: Common and Elvin. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, 
  and Sylvan. 
- Favored Class: Wizard. A multiclass gray elf’s wizard class does not count when determining whether 
  he takes an experience point penalty for multiclassing. 
- Level Adjustment: +0 
Mage abilities
- Spells
- Familiar
- Scribe Scroll
- Bonus Feats
- SpellBook
Fighter
proficient with all simple and martial weapons, all armor and shields except tower shields
bonus feats at level 1, 2 and every even level beyond.
Eldrich Knight
Requium: proficient with all martial weapons; Spells: Able to cast 3rd level spells
bonus feat at level 1
Feats [w,w,w,w,w,f,E]
Human: Point blank shot - +1 att/dam w/in 30 ft of target
cl1: Combat casting - +4 to concentration check
fighter 1: precise shot - no penalty when firing into melee
EK 1: Weapon focus - Long Sword
cl 3: Brew potion
cl 6: Blind fight
W 5: meta magic: silent spell +1 level adjust to spell
Possibles: wpn specialization; create wondrous item
Skills [2+5]*4+[2+5]*4= 56 
[U]Name                      ranks abil  misc  total[/U]
Appraise (Int)              0     5    0     5
Balance (Dex),              0     1    0     1
Bluff (Cha),                0     2    0     2
Climb (Str),                3     3    2     8 climbing kit
Concentration (con)         5     2    4    11 feat 
Craft (Int),                0     5    0     5 
Decipher Script (Int),      1     5    0     6 
Diplomacy (Cha),            0     2    0     2
Disable Device (Int),       0     5    0     5
Disguise (Cha),             0     2    0     2
Escape Artist (Dex),        0     1    0     1
Forgery (Int),              0     5    0     5
Gather Information (Cha),   0     2    0     2
Handle animal (Cha)         0     2    0     --
Hide (Dex),                 0     1    0     1
Intimidate (Cha),           0     2    0     2
Jump (Str),                 1     1    0     2
Knowledge (Int), 
Arcane                      5     5    0    10
Arch/Eng                    3     5    0     8
Dungeoneering               3     5    0     8
Geography                   1     5    0     6
History                     1     5    0     6 
Local                       1     5    0     6
Nobility/Royalty            1     5    0     6 
Religeon                    3     5    0     8 
The planes                  1     5    0     6
Listen (Wis),               0     2    0     2
Move Silently (Dex),        0     1    0     1
Open Lock (Dex),            0     1    0     1
Perform (Cha),              0     2    0     2
Profession (Wis),           1     2    0     3 
        investigater 
Search (Int),               0     5    0     5 
Sense Motive (Wis),         1     2    0     3
Sleight of Hand (Dex),      0     1    0     1 
Spellcraft (Int),           5     5    2    12 syn: K-Arcane
Spot (Wis),                 0     2    0     2
Swim (Str),                 1     3    0     4
Tumble (Dex),               0     1    0     1
Use Magic Device (Cha),     0     2    0     2
Use Rope (Dex).             0     1    0     1
[HR][/HR]
[B]Equipmnt[/B]
Mithral Chain Shirt +1 2100.0  Gp   12.5 Lb
LongBow, Comp           400.0  Gp    3.0 Lb  Mighty +3
Longsword +2           2315.0  Gp    4.0 Lb 
Quarterstaff              ---  Gp    4.0 Lb
Efficient Quiver       1800.0  Gp    2.0 Lb
Haversack              2000.0  Gp    5.0 lb 
Amulet nat armor +1    2000.0  Gp    --- Lb 
Cloak res +1           1000.0  Gp    1.0 Lb 
pearl of power x3      3000.0 Gp     --- Lb
Anti toxin x2           100.0  Gp    --- Lb 
Bedroll                   0.1  Gp    5.0 Lb 
Blanket, Winter           0.5  Gp    3.0 Lb 
Candle, Meditation X 10   0.1   Gp   --- Lb  duration: 1 Hour each
Climber's Kit            80.0  Gp    5.0 Lb 
Crowbar                   2.0  Gp    5.0 Lb 
Flint and Steel           1.0  Gp    --- Lb
Grapple  hook             1.0  Gp    4.0 Lb 
Holy water x2            50.0  Gp    2.0 Lb 
Ink Pen                   0.1  Gp    --- Lb 
Ink                       8.0  Gp    --- Lb 
Paper x 20                8.0  Gp    --- Lb 
Piton x 20                2.0  Gp   10.0 Lb 
Trail rations x 20       10.0  Gp   20.0 Lb 
Silk Rope x 100 Ft       20.0  Gp   10.0 Lb
Spellbook                 ---  Gp    3.0 Lb
Spell Cmp pouch           5.0  Gp    2.0 Lb
Sunrod x10               20.0  Gp   10.0 Lb
Water Skin                0.1  Gp    4.0 Lb
Whet Stone                0.01 Gp    1.0 Lb
[HR][/HR]
14,913.91 Gp          ?? Lb 
starting cash: 19000 
spell book costs: 
level 1: 625
level 2: 1400
level 3: 1350
level 4: 
pp: 
gp: 10
sp: 10
cp: 9
physical description: 
Age: 144  
Height:  
Weight:  
Hair:  
Eyes: 
Skin:  
  
Background
	 
 [sblock=Spell book] 
cost to write: 100 gp/page+scroll cost
steps: 
1. spellcraft dc 15+level [decipher scroll]
2. spellcraft: dc 20+level [comprehend writing]
1st 100+ 25
2nd level: scroll = 150gp, 2 pages = 200
3rd level 375
4th level 700 
Level 0:  
  19 pages
Acid Splash:  Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Dancing Lights: Creates torches or other  . . . . . . . . 
Daze Humanoid creature of 4 HD or less loses next action
Detect Magic: Detects spells and magic items within 60 ft. 
Detect Poison:  Detects poison in one creature or small object. 
Disrupt Undead: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls). 
Ghost Sound: Figment sounds.
Light: Object shines like a torch. 
Mage Hand: 5-pound telekinesis. 
Mending: Makes minor repairs on an object. 
Message: Whispered conversation at distance. 
Open/Close: Opens or closes small or light things. 
Prestidigitation: Performs minor tricks.
Read Magic:Read scrolls and spellbooks. 
Resistance: Subject gains +1 on saving throws. 
Ray of frost: Ray deals 1d3 cold damage. 
Touch of Fatigue: Touch attack fatigues target.   
  
Level 1 [5x 125 = 625]
9 pages
Burning Hands: 1d4/level fire damage (max 5d4).
Feather Fall: Objects or creatures fall slowly.
Identify 
M Determines properties of magic item.
Mage Armor: Gives subject +4 armor bonus. 
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6)
Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Unseen Servant: Invisible force obeys your commands.
Level 2 [6 x 350 = 2100]
20 pages
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Invisibility
: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider Climb: Grants ability to walk on walls and ceilings.
3rd-Level Sorcerer/Wizard Spells [4 x 675 = 1350]
30 pages
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Flame Arrow: Arrows deal +1d6 fire damage.
Fly: Subject flies at speed of 60 ft.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Lightning Bolt: Electricity deals 1d6/level damage.
Magic Weapon, Greater: +1/four levels (max +5).
Tiny Hut: Creates shelter for ten creatures.
4th-Level Sorcerer/Wizard Spells 
8 pages
*Black Tentacles: Tentacles grapple all within 20 ft. spread.
*Summon Monster IV: Calls extraplanar creature to fight for you.
.
[/sblock]
Familiar: Red Fox
http://www.dandwiki.com/wiki/Fox,_Red_(3.5e_Creature)[/]
Knightfall, I am going to place this in the RG. I still have some spell information to put in it, but I am otherwise done. can I get someone to double check my math, please?