Shrough d'Aringeir [can be pronounced as Schrodinger]
Elvin wizard/fighter/eldrich knight 5/1/1
Code:
[B]STR[/B] 16 +3 [B]Level[/B]: 7 [B]XP[/B]:
[B]DEX[/B] 13 +1 [B]BAB[/B]: +3 [B]Dam Red[/B]: ---
[B]CON[/B] 14 +2 [B]Grapple[/B]:+7 [B]Spell Res[/B]: ---
[B]INT[/B] 20 +5 [B]Speed[/B]: 30 [B]Spell Save[/B]: +2 vs Ench spells/effects; immune to sleep
[B]WIS[/B] 15 +2[B] Init[/B]: +1 [B]Spell Fail[/B]: ?%
[B]CHA[/B] 14 +2 [B]ACP[/B]: -?
level adj: 4th: +1 to str
HP: 3d4+21d10+1d6+2*5= 28/28
10+4+14
AC[B][U]
Armor Base Dex Size Nat Misc Total Touch FF Notes[/U][/B]
Mithral chain shirt +4 +1 +0 +1 +0 17 13 16 [1 cloak]
[B][U]Save Base Mod Misc Total notes[/U][/B]
Fort +5 +2 +1 = +8 [2 fgt; 2 E.K.; 1 wiz][1 cloak]
Ref +1 +1 +1 = +3 [0 fgt; 1 wiz] [1 cloak]
Will +3 +2 +1 = +6 [0 fgt; 3 wiz] [1 cloak]
Racial abilities
- +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution.
- Humanoid (Elf)
- Medium:</em> As Medium creatures, gray elves have no special bonuses or penalties due to their size.
- Gray elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or
effects.
- Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. She retains the ability to distinguish color and detail
under these conditions.
- Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier,
longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a
secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elvin. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc,
and Sylvan.
- Favored Class: Wizard. A multiclass gray elf’s wizard class does not count when determining whether
he takes an experience point penalty for multiclassing.
- Level Adjustment: +0
Mage abilities
- Spells
- Familiar
- Scribe Scroll
- Bonus Feats
- SpellBook
Fighter
proficient with all simple and martial weapons, all armor and shields except tower shields
bonus feats at level 1, 2 and every even level beyond.
Eldrich Knight
Requium: proficient with all martial weapons; Spells: Able to cast 3rd level spells
bonus feat at level 1
Feats [w,w,w,w,w,f,E]
Human: Point blank shot - +1 att/dam w/in 30 ft of target
cl1: Combat casting - +4 to concentration check
fighter 1: precise shot - no penalty when firing into melee
EK 1: Weapon focus - Long Sword
cl 3: Brew potion
cl 6: Blind fight
W 5: meta magic: silent spell +1 level adjust to spell
Possibles: wpn specialization; create wondrous item
Skills [2+5]*4+[2+5]*4= 56
[U]Name ranks abil misc total[/U]
Appraise (Int) 0 5 0 5
Balance (Dex), 0 1 0 1
Bluff (Cha), 0 2 0 2
Climb (Str), 3 3 2 8 climbing kit
Concentration (con) 5 2 4 11 feat
Craft (Int), 0 5 0 5
Decipher Script (Int), 1 5 0 6
Diplomacy (Cha), 0 2 0 2
Disable Device (Int), 0 5 0 5
Disguise (Cha), 0 2 0 2
Escape Artist (Dex), 0 1 0 1
Forgery (Int), 0 5 0 5
Gather Information (Cha), 0 2 0 2
Handle animal (Cha) 0 2 0 --
Hide (Dex), 0 1 0 1
Intimidate (Cha), 0 2 0 2
Jump (Str), 1 1 0 2
Knowledge (Int),
Arcane 5 5 0 10
Arch/Eng 3 5 0 8
Dungeoneering 3 5 0 8
Geography 1 5 0 6
History 1 5 0 6
Local 1 5 0 6
Nobility/Royalty 1 5 0 6
Religeon 3 5 0 8
The planes 1 5 0 6
Listen (Wis), 0 2 0 2
Move Silently (Dex), 0 1 0 1
Open Lock (Dex), 0 1 0 1
Perform (Cha), 0 2 0 2
Profession (Wis), 1 2 0 3
investigater
Search (Int), 0 5 0 5
Sense Motive (Wis), 1 2 0 3
Sleight of Hand (Dex), 0 1 0 1
Spellcraft (Int), 5 5 2 12 syn: K-Arcane
Spot (Wis), 0 2 0 2
Swim (Str), 1 3 0 4
Tumble (Dex), 0 1 0 1
Use Magic Device (Cha), 0 2 0 2
Use Rope (Dex). 0 1 0 1
[HR][/HR]
[B]Equipmnt[/B]
Mithral Chain Shirt +1 2100.0 Gp 12.5 Lb
LongBow, Comp 400.0 Gp 3.0 Lb Mighty +3
Longsword +2 2315.0 Gp 4.0 Lb
Quarterstaff --- Gp 4.0 Lb
Efficient Quiver 1800.0 Gp 2.0 Lb
Haversack 2000.0 Gp 5.0 lb
Amulet nat armor +1 2000.0 Gp --- Lb
Cloak res +1 1000.0 Gp 1.0 Lb
pearl of power x3 3000.0 Gp --- Lb
Anti toxin x2 100.0 Gp --- Lb
Bedroll 0.1 Gp 5.0 Lb
Blanket, Winter 0.5 Gp 3.0 Lb
Candle, Meditation X 10 0.1 Gp --- Lb duration: 1 Hour each
Climber's Kit 80.0 Gp 5.0 Lb
Crowbar 2.0 Gp 5.0 Lb
Flint and Steel 1.0 Gp --- Lb
Grapple hook 1.0 Gp 4.0 Lb
Holy water x2 50.0 Gp 2.0 Lb
Ink Pen 0.1 Gp --- Lb
Ink 8.0 Gp --- Lb
Paper x 20 8.0 Gp --- Lb
Piton x 20 2.0 Gp 10.0 Lb
Trail rations x 20 10.0 Gp 20.0 Lb
Silk Rope x 100 Ft 20.0 Gp 10.0 Lb
Spellbook --- Gp 3.0 Lb
Spell Cmp pouch 5.0 Gp 2.0 Lb
Sunrod x10 20.0 Gp 10.0 Lb
Water Skin 0.1 Gp 4.0 Lb
Whet Stone 0.01 Gp 1.0 Lb
[HR][/HR]
14,913.91 Gp ?? Lb
starting cash: 19000
spell book costs:
level 1: 625
level 2: 1400
level 3: 1350
level 4:
pp:
gp: 10
sp: 10
cp: 9
physical description:
Age: 144
Height:
Weight:
Hair:
Eyes:
Skin:
Background
[sblock=Spell book]
cost to write: 100 gp/page+scroll cost
steps:
1. spellcraft dc 15+level [decipher scroll]
2. spellcraft: dc 20+level [comprehend writing]
1st 100+ 25
2nd level: scroll = 150gp, 2 pages = 200
3rd level 375
4th level 700
Level 0:
19 pages
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Dancing Lights: Creates torches or other . . . . . . . .
Daze Humanoid creature of 4 HD or less loses next action
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Disrupt Undead: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic:Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Ray of frost: Ray deals 1d3 cold damage.
Touch of Fatigue: Touch attack fatigues target.
Level 1 [5x 125 = 625]
9 pages
Burning Hands: 1d4/level fire damage (max 5d4).
Feather Fall: Objects or creatures fall slowly.
Identify
M Determines properties of magic item.
Mage Armor: Gives subject +4 armor bonus.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6)
Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Unseen Servant: Invisible force obeys your commands.
Level 2 [6 x 350 = 2100]
20 pages
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Invisibility
: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider Climb: Grants ability to walk on walls and ceilings.
3rd-Level Sorcerer/Wizard Spells [4 x 675 = 1350]
30 pages
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Flame Arrow: Arrows deal +1d6 fire damage.
Fly: Subject flies at speed of 60 ft.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Lightning Bolt: Electricity deals 1d6/level damage.
Magic Weapon, Greater: +1/four levels (max +5).
Tiny Hut: Creates shelter for ten creatures.
4th-Level Sorcerer/Wizard Spells
8 pages
*Black Tentacles: Tentacles grapple all within 20 ft. spread.
*Summon Monster IV: Calls extraplanar creature to fight for you.
.
[/sblock]
Familiar: Red Fox
http://www.dandwiki.com/wiki/Fox,_Red_(3.5e_Creature)[/]
Knightfall, I am going to place this in the RG. I still have some spell information to put in it, but I am otherwise done. can I get someone to double check my math, please?