Alert symbol removed.
Some methods for dice rolling are the "DM rolls all the dice" which I will use unless you call the dice using the Enworld dice roller. In other words, if you want to make a skill check, diplomacy roll, caster level check, or any other dice roll that only requires your own rolling, you can use this code. Note tha the maximum is 3 dice per roll. The dice roller works like this:
{Dice=3}20{/Dice}
Replace {} with [].
[dice]
Well, I'll be DMing this adventure so I will not be a judge. The judges responsibility as it pertains to an adventure is to watch the events and make sure that the story does not interfere with certain standards:
1) If the adventure crosses story bounds with another adventure, both DMs need to be informed of this so that the actions of each group do indeed have direct consequences for each other. Similarly, the judge is responsible for informing the DM of any changes that the DM or the group is making to any "bigger picture" taking place.
2) Makes sure that the DM isn't being rediculously generous or stingy. Basically, they keep a watchful eye on the equipment and experience awards. Note, however, that we are fairly lax here. Only if it becomes a problem will it be an issue brought to the DM (1st level PCs being awarded magic items that might be rediculously powerful, but are not part of the story arc, would be an example of such a violation). The judges also get the final word on XP awards and such.
3) If an adventure goes sour (for IC or OOC reasons), or the thing becomes so slow that it starts to irritate the PCs, then the judge is responsible for the sad work of closing up the current set of events so that the Players can move on to a new adventure.
There are other responsibilities, but these should give you a good idea. Now, I'm going to be back in 3-4 hours. I'll update this game (start the main thread, there will be a link here), and then I'm going to update my other adventures I'm running.