By allowing bits of the sentient force into her psyche, Phoenix also manages to pry some insight about the creature or being.
Similarly, Damen's cunning and quick mind aid the drow in avoiding some of the worst of the effects.
Papolstaanas calls out for aid and the darkness leaps on the perceived weakness, but the kobold is made of sterner stuff. Reaching deep into himself, Papo resolutely marches forward, overcoming fear, anxiety and despair.
As the others are succeeding, Tarkus' own self doubt takes over as the darkness works its way into his mind, warping his faith, his patron, and nearly overwhelming him. The cleric begins wandering down a darkened side tunnel when Kaeysari grabs his shoulder and helps Tarkus follow the main path.
Cyr wraps himself in his faith and pushes out the encroaching malevolence, while in his trademark even-headed manner, begins berating and putting the force on edge, as much as such a powerful force can be thrown off.
The party must be making progress, but how much further is the path and even more importantly, how much longer can they hold out?
[sblock=ooc]
Skill Challenge time...Round 1 completed. Any re-use of checks will be a -2 to the roll to prevent spamming of your "best" skills. Great job so far, descriptions are awesome!
Special rules for this one. Before any skill check, a player must choose to fight the darkness or become one with the shadow. If you fight the darkness a -2 on your skill checks, if you become one with the shadow you gain a +1 on the rolls. [/sblock]