Seek diplomatic ties with the 'evildoers'.
They are evil they will turn traitor, attack you to kill, enslave, pillage ect.
Objectively evil, you can't redeem them. That is not how objective evil works. To redeem someone they have to have good in them, evil does not have good in it.
Forge allegiances with other nations/ build a strong military of your own as a deterrent.
So they wait til they are stronger, or attack the edges of your alliance anyways.
I guess you could keep them alive in compounds or reserves, just to make sure you didn't genocide the population.
Of course, you also have to deal with those creatures on the list like Yuan-Ti and Mindflayers, who specialize in infiltration and spycraft. Having a massive military doesn't prevent those creatures from still attacking you.
If none of that works, and an attack is imminent, force is an option. Force reasonable and proportionate to the threat posed, and only when no other option (diplomacy etc) reasonably presents itself.
Right, so you kill as many of them as it takes for them to stop attacking you. They will gather their strength and attack a few generations later, when you will go ahead and kill as many of them as it takes to stop them from attacking you.
They are evil, remember? Objectively evil and living only to kill, enslave and pillage.
Open your PHB to the Paladin entry. Tell me what race the Paladin illustration is?
Orcs tend to be evil; but not all of them are, and even the cruellest Orc can be redeemed.
You mean the half-orc? He's not a full-blooded orc. Note that half-orcs don't appear in the monster manual. Probably because they are not objectively evil.
Incorrect. RAW says:
A monster’s Alignment provides a clue to its disposition and how it behaves in a Roleplaying or Combat situation. For example, a chaotic evil monster might be difficult to reason with and might Attack characters on sight, whereas a neutral monster might be willing to negotiate.
The Alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s Alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil Storm Giant, there’s nothing stopping you.
So by RAW, the alignment of a creature in the MM is simply the default; it's not an objective inviolable absolute.
So no, not all Orcs are evil, just like not all Drow are Evil (see also: Drizzt). By default, most of them are, but there are plenty of examples of even things like Outsiders (Angels and Devils) that have changed alignment (Erinyes, Asmodeus and Zariel were all once Angels, and Grazzt was once a Devil).
Huh, that's funny. I quoted that exact same passage to you a while ago.
Your response has still been that if a monsters statblock says it is evil, then it is evil. Regardless of the context surrounding it
So, does that only apply to the monsters you want it to apply to? Which monsters specifically are objectively evil and which are able to be changed from good to evil? Or are you just saying you can homebrew it to change it.
If its sentient/ sapient and alive, then it counts as a person.
Undead and Constructs cant be killed. They're not alive to begin with.
Demons and Devils do fit in this description. Genocide against them is evil. Understandable, but evil. Canonically (and by RAW) even Demons and Devils can be redeemed and change alignment.
Treat them with extreme prejudice though!
Oh, interesting perspective.
So, you can't kill a warforged correct? Modron? Do we have a new term for ending the sentient life if it is non-biological? If I go and blow up a house with a warforged alchemist in it, is that murder or simple destruction of property?