This is a False Equivalence on your part. A summon monster spell that summoned orcs would always summon an evil orc unless the DM homebrewed the spell to be otherwise. You are conflating two different things and then falsely attributing them to me. Stop it. I'm getting sick and tired of you constantly falsely attributing arguments to me that I don't make.
So it is a false equivalence the say the default orc is evil just like the default zombie is evil because you don't have a spell to summon orcs, but you do for zombies? What kind of logic is that supposed to be?
So then, what does it mean when it says "Chaotic Evil" on the Orc statblock? Is it just a friendly suggestion?
I mean, for the skeleton and zombie, it was a rule. Unless it was changed by the DM, that creature was evil, no matter what circumstances surrounded the situation. But for Orcs it isn't a rule? Because I can't use magic to summon them?
That seems to be just a plain facetious argument. You were claiming that we needed to follow the default statblock for a monster. I am only applying that exact same standard to a different monster.
If you don't like that standard, I wonder why you presented that standard in the first place.
If you play evil stupidly, then sure. I don't play evil stupidly, so it's not a given that you will be attacked just because evil.
Well, the designers wrote orcs as stupidly evil then. Not my fault, I'm just following RAW.
First, no, that's not how RAW works. The spell does not say to look at the alignment section of the MM. It says to use the stat block. If you are the DM, feel free to homebrew the spell to make that change, though. Second, you could only do that if you are the DM and change things. Players have no ability to alter the default game.
Wait wait wait.
RAW for the spell tells us to look at the statblock, so we must take the statblock as written, no changes.
But, if we are just placing a monster in the world, then we are allowed to use the other rules in the Monster Manual?
Are you trying to be funny here, because that is just such a narrow view of the game I don't understand how you expect me to take that seriously. If the rule exists for monsters to have different alignments, then it applies to all monsters, not just the ones that the PCs have no hand in.
And, if players have no ability to alter the default game, then why should the PCs assume good orcs when they come across a tribe of orcs? They can't alter the default, the default is evil, so they are well within reason to treat the orcs as evil. They can't change it after all.
I'm just stunned by this argument, it is so limiting. It's only purpose seems to be to divide things to the point where you get to be right no matter which side you argue. If you want something to be evil, you argue "this is the default" if you want something to not be evil, you argue "well, the rules say you don't have to follow the default"
Wrong. From Half-Orcs...
"Whether united under the leadership of a mighty warlock or having fought to a standstill after years
of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror
of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born."
Oh, look. Further proof that orcs don't just attack everything on sight.
Ah, great.
So how does this interact with the RAW that "Orcs aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. "
RAW is conflicting (I swear I argued that before....) and so which RAW should we follow? (I believe the last time this came up, I was told that the answer is to follow the default statblock in the Monster Manual, so the orcs will still be evil. Wonder if that still holds true)