A Paladin Question

IceBear said:
But this has nothing to do with 2nd Edition or 3E. The designers have said that in the generic D&D world evil is real and can be detected by detect evil. There is no moral abiguity - if your alignment contains evil then you are evil. It doesn't matter if you just lie and do minor crimes, you are defined as being evil.

I'm not sure which post you were responding to. I don't the the question is "Is the servant of Hextor evil?" because everyone agrees that a detect evil will reveal the truth. (BTW: AFAIK no one from the game has posted whether the hextorite has detected as evil) I'm on the "liberal" side of the good/evil discussion and I don't debate that it can be determined. (I will point out that detect evil can determine, vaguely, how evil something is and paladins should at least consider that information.)

The question is: what is the paladin going to do? He *looks* evil but what if detect evil says he isn't? What if he *is* evil but doesn't *do* anything evil and is actually doing something the paladin considers good?
 

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Two things that I have noticed, one quick, the other... not so quick.

"Special Qualities: A fiendish creature retains all the special qualities of the base
......
Saves: Same as the base creature
Abilities: Same as the base creature, but Intelligence is at least 3.
Skills: Same as the base creature
Feats: Same as the base creature
Climate/Terrain: Any land and underground
Organization: Same as the base creature
Challenge Rating: Up to 3 HD, as base creature
4 HD to 7 HD, as base creature +1
8+ HD, as base creature +2
Treasure: Same as the base creature
Alignment: Always evil (any)
Advancement: Same as the base creature"

This is from the Fiendish template, and the Half-Fiend template is the same in the pertinent area.
At the beginning of the templates, the Fiendish states that the template may be applied to any non-good creature and the half-fiend states that it can be applied to any creature. But those are the starting/base creatures. The end result of applying the template is an (Any)E character.

Unless there is an Item or Spell involved the PC should show up as the big "E" if he is, in fact, a fiend of some sort.

the other
I also play a paladin. The PHB doesn't say that you have to kill the evil creature, just that you can't associate with it for extended periods; i.e., you can work together briefly for a common good, but can't stay together. If you do continue to associate with him you will (or rather, should) loose your Paladinhood until you atone.
Recently I (he) was in a situation where it was very likely that he would die. The party had been beaten down by a drow cleric that we (apparently) weren't supposed to have encountered yet. She was willing to let us go if we did something for her, but she wouldn't say what it was. The rest of the party was ok with that, but I (he) told her that I would agree, so long as the act wasn't evil. Suddenly, I (he) promptly failed the save and found myself (himself) dominated. Had it not been for our cleric, a scroll, some quick thinking, and the rest of the party deciding to back me (him); the rest of the party would have gone merrily on its way hauling a paladin corpse. The thing is, I (he) had already accepted that his death would be the case. It wasn't what I wanted or what the DM wanted, but that was a Paladin—will not lie, will not commit evil acts, and will follow those strictures to the grave.

So, my advise to the Paladin is to make a knowledge religion check to see if he knows that ALL fiends are evil (given the nature of fiends, the DC should be VERY low), and then smite for all you are worth. If you win, have him res.ed by a cleric that can exorcise the evil that has corrupted him, or what not. If you loose be proud that you have done as you should then drive on.

DM: If you have, for some reason, allowed a Non-Evil Fiend—why?

Edit: Spelling
 
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We do not know that this is a fiendish template. More importantly, the paladin doesn't know that its a fiendish template.

What he does know is that his friend and comrade has been seduced by darkness. He isn't actively harming innocents or anything, but his soul has been tainted.

The best thing the paladin could do is try to lead by example the proper path. That and keep both eyes on the hextorian. If he starts acting evil, he'll regretfully have to lay some smitage down. It doesn't mean that they have to be buddy-buddy.

Also, this character is honor bound to work on this quest. In most campaigns, dwarves place a lot of importance on honor, and saying that lawful is more important than good to dwarven paladins in a certain setting is perfectly valid.
 

Lawful Good:

Needs of the many, outweigh the needs of the few.

Sure. It's a Spockism... but that's what the pally is all about.

Had a group.... and we were fighting the BBEG group (Vampires....lots of Vampires.). We won... but they were not defeated. I count it as a loss, since the bad guys caused great harm by surviving. We knew they would.


Predominately CG group(chaotic good).

Main BG... had an infant(child of a heroic figure) strapped to his back(to defend himself from many spells/attacks).

Neutral good: Save the child... damn the rest.
Chaotic good: Fight them as well as you can, while trying not to harm the infant.
Lawful good: Attack as tho the infant is not present. Pally is all about the big picture.

That's what your char should be thinking. To an extent. Anyone who is Lawful Neutral and following Hextor is misguided. Eventually the land will suffer. But, if, while they are with your paladin... they are serving the greater good... then- by all means... accept their assistance.

As far as enemies go. Hextor's priesthood... provides one of the best(most fun for roleplaying) adversaries. They have a code of honor. They want to straight up fight you. I love those guys(well played by DM).

Anyway. You're not exactly wrong... nor is your DM. It's unlikely your char should pursue a long-term relationship with this char. Your char should be trying to distance himself as soon as the greater good has been served.

Enjoy. Sounds like a great campaign.

Zentermi
Mourner of kittens chased by domokuns
 

IceBear said:
Yeah, if you notice none of the other d20 WotC games use alignments.

IceBear

Alignment is a classical element of D&D, so it's in. Alignment as is is no classical element of the Call of Cthulu or Star Wars RPGs, so they left it out (note that d20 Modern has the allegiance system, what basically is an extended alignment system. Beyond moral or ethnic allegiances, you can pledge allegiance to organizations, loved ones, your family, your job, honor, whatever. It's actually better than the alignment system. Some people are good at heart, but will do everything to save their loved ones or family)


maddman75 said:
We do not know that this is a fiendish template. More importantly, the paladin doesn't know that its a fiendish template.

The changed color of the eyes and skin (black as coal and fiery red, respectively, IIRC) is a dead giveaway..... It's either fiend or sunburn.


Zentermi said:
Lawful Good:

Needs of the many, outweigh the needs of the few.

Sure. It's a Spockism... but that's what the pally is all about.

Main BG... had an infant(child of a heroic figure) strapped to his back(to defend himself from many spells/attacks).

Lawful good: Attack as tho the infant is not present. Pally is all about the big picture.

For you maybe, and if you play your LG character thus, noone will argue. But the paladin does not have to be played this way. He may well care for the individual as well, and fight the enemey but try to spare the child!

The alignments are a guideline, not an strict imperative of your behavior. There are more than 9 ways to play a character.


Anyway. You're not exactly wrong... nor is your DM. It's unlikely your char should pursue a long-term relationship with this char. Your char should be trying to distance himself as soon as the greater good has been served.

You know, I really hate those bastard paladins who do foul deeds for the greater cause. Luckily, not all are so (in the realms, it's mainly the paladins of tyr or helm who behave so. Lathander wants to renew, not to destroy, Ilmater defends the weak, Sune defends love and beauty, Torm teaches that it is your duty not to let your friends down...)
 

DM time again. I will edit this post to reflect answered questions:

1.Since the paladin posted on this board with this as a conundrum, can I assume that this fine line isn't explained?

2. Altogether is the paladin a person who steps over lines and then retreats when he makes mistakes (begging and atoning for forgiveness to silent gods) or do they instead recieve some sort of explanation for their behavior? Paladins walking a tight rope doesn't necessarily mean they should do so blindfolded

1. The basics from the SRD explain nicely what the paladins line is. This together with the basic concepts and teachings of said god (god of battle/war) bundle together a basic principles and teachings of a paladin. One of the things we added for said paladin was for him to NOT attack a fallen enemy or an unarmed one that is obviously a non-combatant. That's not in the SRD but it's a addition to said code of conduct.

2. Will it be noticable. Yes. Immediate loss of said abilities will be dealt with just like if any other PC with alignment abilities knowingly does an act that compromises their alignment. Communing with a god or cleric of said religon (and not a similar one) can explain things on what happened. Me as the DM will be silent but the PC in question can usually remember what they did as causing the 'downfall.'



Now individual dieties will have their own flavor of the code. But with this as the only universal baseline, paladins do not HAVE to smite evil creatures where they find them. They don't HAVE to avoid associating with evil beings. They may choose to or it may be part of their diety's specific edicts, but it is not inherent in the class. It means that if an evil creature (follower of hextor) is trying to do something that has a good end result and "acts with honor" while doing so, the paladin can work with them.

If the follower of hextor acts without honor or will have evil ends, the paladin SHOULD act. If he doesn't wander off the path of acceptable behavoir then the paladin is not required to oppose him.


very nice. this is how i feel on this issue.


I'm not sure which post you were responding to. I don't the the question is "Is the servant of Hextor evil?" because everyone agrees that a detect evil will reveal the truth.

3. (BTW: AFAIK no one from the game has posted whether the hextorite has detected as evil)

4. (I will point out that detect evil can determine, vaguely, how evil something is and paladins should at least consider that information.)


3. Only one person in the party 'knows' if the servant of hextor is evil or not and that's 3rd hand knowledge granted by a celesital being summoned to the prime for combating kuo-toa (they are in Night Below book 2)

4. Detect evil-ahh let me explain how i do it. Detect evil by a cleric or a arcane caster reveals if the entity if good (has a white glow around it) neutral (has a gray glow around it) evil (has a dark cast to it). Now if done by a paladin or a celestial or infernal ability they see something very very different.

Remember in LOTR when frodo saw the ring wraiths? That is what happens to the person in question. His eyes turn aglow and they see in a somewhat corperal vision what the persons aura is. For instance let's say that a paladin detected evil on 3 people, a half-celestial, half-fiend, and a normal peasent (neutral).

Half-celestial-The paladin would see that around said person would be an aura of white aglow with perhaps feathered wings and skin matching the primal alignment (law would be yellow, neutral a gray and chaotic a green or blue). An aura of awe would be circling them and no taint would be present.

Half-fiend: When said person was detected a dark spirit would be looming over them, perhaps a meancing creature with a hand clutching their heart opening and closing it to keep it in line with it's infernal powers or their eyes were dripping blood, etc. The presence of evil taint would be on them and to the extent of how far into evil they have fallen. The bigger and stronger the evil the more powerful the blackened glow becomes until it is almost painful to see.

Peasent: Generally this would be seen as just the figure itself, garbed in gray looking like themselves. Usually a pale skin to to match their outfit. Nothing could be gleaned from their aura and no taint is presence.

Now i use the application of taint. Taint is how far you have fallen into evil. The deper you go the more the taint is present and the more a paladin can see if you are 'saveable' as some paladins like to save people that may have thought they were doing good even though they have been wicked and repent to them.

Does this blend a few spells into one ability? Yes it does. But being a paladin is tough enough in my world, why not allow a tad bit of ability to help the role-playing aspect out a bit. Clerics and other casters don't get this, only paladins, anti-paladins, etc. do.


The question is: what is the paladin going to do? He *looks* evil but what if detect evil says he isn't? What if he *is* evil but doesn't *do* anything evil and is actually doing something the paladin considers good.

this is the $50,000 question of the day....



So, my advise to the Paladin is to make a knowledge religion check to see if he knows that ALL fiends are evil (given the nature of fiends, the DC should be VERY low),

Now this is not true at all. I don't just off hand make the DC low for this. I would make it very high indeed. Why you say? Because we have here a paladin of a god of battle. He knows how to fight the enemy, how to use his godly powers to smite and crush the followers of evil, how to champion his god onward and upward etc. nowhere do i hear about this PC in question of anything about demons, devils, or infernals. I would make this instead a knowledge (infernal) check and set the DC medium to make him know if there was such as case and if so, the frequency of said event if any.

DM: If you have, for some reason, allowed a Non-Evil Fiend—why?

No comment on this as it could give away some secrets...

but where does it say I ALWAYS have to make a fiend evil. Remeber fiends can be nothing more than fallen celestials, some may repent but still not far enough to earn their 'wings' back. You can be fiendish but not ALWAYS be evil, but i would make that few, far between, and one in a million. To me that would be like a paladin drow, sure they may have been one, but noone among the inner families wants to EVEN mention such a thing...


We do not know that this is a fiendish template. More importantly, the paladin doesn't know that its a fiendish template.


this much is true.

What he does know is that his friend and comrade has been seduced by darkness. He isn't actively harming innocents or anything, but his soul has been tainted.

he does not know this either.

The best thing the paladin could do is try to lead by example the proper path. That and keep both eyes on the hextorian. If he starts acting evil, he'll regretfully have to lay some smitage down. It doesn't mean that they have to be buddy-buddy.


wise advice i agree...

Also, this character is honor bound to work on this quest. In most campaigns, dwarves place a lot of importance on honor, and saying that lawful is more important than good to dwarven paladins in a certain setting is perfectly valid.

dwarves in my world are default LN. They work hard, strive hard, and drive a hard bargin. But they ALWAYS keep their word and strive to make sure that their honor goes with their word goes with their name so that if someone says "I bought from Hilgar" others who have dealt with Hilgar will know that it is good and fair item and deal.


The changed color of the eyes and skin (black as coal and fiery red, respectively, IIRC) is a dead giveaway..... It's either fiend or sunburn.

assumptions and lack of knowledge can get you killed in my world... i made that abundantly clear after i waxed a few of the PC's when they said "Oh noone is in there, let's storm the keep and worry about everything later..."
 
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Leopold said:
One of the things we added for said paladin was for him to NOT attack a fallen enemy or an unarmed one that is obviously a non-combatant.

I bet that last part of the sentence, with the non-combatant, only came to his order after they received a serious thrashing by some evil monks? :D ;)
 

KaeYoss said:


I bet that last part of the sentence, with the non-combatant, only came to his order after they received a serious thrashing by some evil monks? :D ;)


well kuo-toan monitors do come to mind but that's neither here nor there, even though monks are nasty (1 death by them already!)..hehe


no it's more along the lines of common sense. Trolls don't have any weapons beyond their fists and claws so to the paladin in question they would be considered 'armed' as that is part of their nature and attack pattern would be to use them. creatures along those lines would be 'acceptable' targets...
 

I agree with Leopold to most extents, but even Leopold knows what the 1?2 fiend in question has threatened after one of the sessiosn. He said I quote, one of his main golas will be to turn me into a BLACKGUARD. So technically it was out of character, but I still know he wants to turn me to the darkside. I look forward to playing because I have fun, now I cant really have fun, because not only am I kinda new to playing a paladin, I have to walk a fine line so I dont lose my abilities, but I also have to watch over an old "friend" now that I know looks like something fiendish from when I saw something very similar in a previous battle and would have attacked on site had I more hit points and knew dead would come quickly to me and I havent had a chance to come face to face with them as I missed the last session and now they are gone), I have to watch him ever so carefully knowing that he wants to lead me astray, now you cant tell me that his goals are for the greater good, when one of his goals are to lead a paladin astray. How can I have fun, when I have to put a microscope on all my roleplaying now. And knowing fully that I have no chance to kill him in his present form (although the last part is out of character knowledge which I wont use in the game)
 

Hey Crimslain,

Since I started roleplaying my most rewarding roleplaying experiences have involved Paladins and PCs with personal codes of honor. Yes, its true that you have to put your roleplaying under the microscope, but I think that's what made it fun for me - succeeding in playing those roles well was more rewarding that any victory.

Here's a few questions for you that might help - have you sat down and written down the code of conduct your paladin follows? It doesn't have to be a formal code or anything (more that one paladin I've seen has a personal code they follow moreso than an organization's code), but it should be something that your PC would write if someone asked him to explain his own beliefs and code. If you can actually write it all down, it might help you to put yourself more in your PC's shoes.

It looks like your paladin is just not sure what to do next - have you tried asking questions from the appropriate persons? From what Leopold said, there's another paladin in the group, right? What does he think?

Has your paladin ever considered the phrase "the greater good," and exactly what that means? Is he a character that believes the ends justify the means (and if so, is he really LN instead oif LG in general behavior?)?

Has he tried using detect evil on the "friend" to see if he actually is tainted? If not, why not? If so, what were the results. From what Leo said, they should be fairly cut and dried...

By the way - thanks for starting a good discussion.
 

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