Pax said:
The Torc:
Minimum price to get armor of Heavy Fortification woudl be 36,000gp. Double it, because it's being put into a nonarmor item; that's 72,000gp.
Hmmm...where do you get this number? According to my research, heavy fortification is a +5 value to armor, which equates to a +25,000 GP valuation. As the heavy fort. will be the "base" power of the torque, the 25K should be considered to be the "base" price of the item. I am not aware of this "doubling for being non-armor" rule you reference.
Pax said:
Ring of Counterspells (with four uses), well, double the cost of four rings. IIRC (I don't have my DMG to hand), the RoCS costs, what ... 50,000gp? Four of them could cost 200,000gp? Double that to 400,000gp. we have roughly 481,000gp. DM fiat, round it to 500,000gp.
You are WAY off base here. Ring of Counterspells is 4,000 GP. If one were to triple the uses, so-to-speak, that would end up being:
- 4K for original ring, doubled as it is "stacked" onto the heavy fort. from above.
- 8K for each additional counterspell "slot" (doubled base, per DMG, pg. 246)
Total would then be 32K for the counterspelling aspect.
Pax said:
Now, here's where you shut this silly thing down: it's market value is over 200,000gp, so you're witin your rights to declare it Epic ... and multiply the price by 10.
Like I said, either validate your assertions (your contentions regarding the RoCS have already been proven fallatious), or reassess your "research".
Pax said:
Thus, the Torc costs 5,000,000gp. Cost-to-create would be 2,500,000gp and 60,000XP; prerequisites would be Caster LEvel 21 (Epic, after all), plus ALL the non-feat prerequisites for each seperate function, plus Craft Wondrous Item and Craft Epic Wondrous Item ...
Wrong.
Pax said:
You are all sorts of wrong here. Check the DMG for Intelligent item powers. The base price for such an item as I describe in the ring is 90,000 GP. That price subsumes ALL of the powers delineated. Where you get your wild assertions I have no idea, but they were entertaining to read.
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Pax said:
Oh, the final price: being beaten over the head with a stick. Those items are silly, foolish, and blatant attempts to win purely mechanical advantage, without any sense of flavor or storyline purpose. Bah.
Quite an insightful close to your misinformed post.
BTW, I am that "munchkin" player that the original poster refers to. How about everybody do me a favor and at least
try and figure out the definitions to words before they attempt to employ such in their posts.
A
munchkin is somebody that breaks the rules, usually with wanton abandon.
Me, I'm a min/maxer
