A question about magic item creation?

OK, I have been "educated" upon the assumptions under which these boards operate. :)

Let's try a different tack, then. What would you price the torque, as put forth above, at? I strongly disagree with those who have implied that the base cost for the heavy fort. should be equivalent to +5 armor of heavy fort., or any price that is even vaguely close to that. After all, the PC would only be enjoying the benefits of the heavy fort., NOT any of the advantages of a +5 bonus to his A.C.

Thus, if I play by the "guidelines" that apparently everybody else here does (:p ), it doesn't seem "fair" to price the item much above what would be assumed for +1 armor plus the heavy fort., less the +1 bonus (as smurf suggests above).

The remainder of the powers should be priced at doubled their list prices (per commensurate items) as additions to the "base" heavy fort.
 

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I'd have to say that the DM is well within his rights to rule that either
a) Fortification cannot be put on anything other than armour or a shield

b) Putting it on something which is not armour or a shield is significantly more expensive than simply putting it on armour or a shield

How much more is entirely up to the DM. Entirely.

For the other abilities, I agree with your point of view. They're normal price, doubled.
 

What would you price the torque, as put forth above, at? I strongly disagree with those who have implied that the base cost for the heavy fort. should be equivalent to +5 armor of heavy fort., or any price that is even vaguely close to that. After all, the PC would only be enjoying the benefits of the heavy fort., NOT any of the advantages of a +5 bonus to his A.C.[/B]

Huh? Who suggested +5?

I must admit, though, I'm not happy about the idea of non-armor items granting Fortification. I'd invoke Monte's "No spell-trigger Rocks of Magic Missile with the Wondrous Item feat" clause. Fortification should be on armor or shield.

There's always the Mithral Buckler route, for a mage.

-Hyp.
 

Edit: Alright... thought against posting the hijack continuation... Me wishes there was a thread that hadn't been beaten to death.
 
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Don't say "because the rules say so", becuase that's just not true.

Ahem.

just realised why most characters can't spring attack/charge: A charge has to be in a straight line, directly towards the opponent being charged. Which means that to spring attack away, you have to keep moving through him, so you have to have some tumble skill as well. That's just such a cool image, I couldn't possibly deny a player the ability to do it.

Well, I don't allow Tumble with Charge either, because a Charge, in my opinion, is not "normal movement" - ie, not a move or double move action.

-Hyp.
 

I especially liked that bit at the end... just had to rub it in, didn't you :)

Given that that is the intent, it makes both feats quite badly written.

No tumble during a charge? Do you allow tumbling during a spring attack? Do you allow jumping during a charge?

Did you find that allowing tumbling during a charge was especially unbalancing or something?
 

I especially liked that bit at the end... just had to rub it in, didn't you :)

Which bit was that?

Do you allow tumbling during a spring attack?

Yes - as far as I can tell, the move portion of a Spring Attack is simply a normal move action that happens to occur either side of an attack.

Do you allow jumping during a charge?

It's never come up, but I would - Jump doesn't carry the same restriction as Tumble.

Did you find that allowing tumbling during a charge was especially unbalancing or something?

Not unbalancing - just unsupported.

I wouldn't allow someone to Tumble while Climbing, or while Swimming or Flying without an innate Swim or Fly speed, either.

-Hyp.
 

Hypersmurf said:


Huh? Who suggested +5?

I must admit, though, I'm not happy about the idea of non-armor items granting Fortification. I'd invoke Monte's "No spell-trigger Rocks of Magic Missile with the Wondrous Item feat" clause. Fortification should be on armor or shield.

There's always the Mithral Buckler route, for a mage.

-Hyp.

Why the reticence to allow fortification on non-armor items? In looking at the table in the DMG for armor special qualities, 13 of the 19 qualities are replicated in one way or another via other items (rings, wonderous, etc...).

Is this another unwritten auspice under which these boards operate? :p
 

loki1loki1 said:
OK, I have been "educated" upon the assumptions under which these boards operate. :)

And yet you seem a bit sarcastic about accepting them. The previous Monte Cook quotes are very useful, but let me briefly point out that DMG p. 243 says this:

The easiest way to come up with a price is to match the new item to an item priced in this chapter and use its price as a guide. Otherwise, use the guidelines on Table 8-40... The formulas only provide a starting point...

In other words, the rules say that Table 8-40 only presents guidelines.

More fundamentally, those guidelines are only explicitly given for the DM create "new items" of his creation. The rules never give that option to the players at all, and therefore by the core rules PCs simply can't make any "new items". Therefore you're going to find a whole spectrum of opinion differences on pricings and allowances, because all "new items" are intrinsically house-rulings by the DM.

www.superdan.net/dndfaq3.html
 
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loki1loki1 said:


Why the reticence to allow fortification on non-armor items? In looking at the table in the DMG for armor special qualities, 13 of the 19 qualities are replicated in one way or another via other items (rings, wonderous, etc...).

Is this another unwritten auspice under which these boards operate? :p

Probably because your DM warned us about your rampant min/max munchkinism. :)

dcollins is correct, cynicism and sarcasm will get you nowhere fast here. Listen to the guys with 1K+ posts. I assure you that their signal to noise ratio is very high.

If this were D&D court, they'd beat this fledgling rule lawyer's butt any day of the week...

Andargor
 
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