Nyaricus
First Post
I got this crazy idea for a super-high-powered D&D game kicking around in my head. Laid before you is a rough outline of it, and what I plan to do. Note that this is going to toss a nasty knee in the CR/ECL system ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Nyaricus' Crazy High-powered Campaign Guidelines
Ability Scores will all start at zero, with a 90 point buy, one-for-one.
Open books: all races, classes, feats, spells et al will be availiable (no Generic classes, however)
Characters will be leveled using the Gestalt system, as detailed in that link. Characters with races that have LA and/or racial hit-dice can pick up gestalt levels as normal. EX: a hobgoblin (LA +1) at level one could have his gestalt be Hobgoblin 1/Fighter 1, with his second level being Rogue 1/Fighter 1, etc. Characters such as this must match the parties level, as usual (no minotaurs at level 1, for example)
A Feat every level.
Weapons will be crafted using the following ruleset: Weapons As Special Effects. No Magical Properties
...that's all for now.
--------------
Now, a few questions:
!. Would you play in this? Why or why not? Does it sound like fun to you?
2. How can I make this more powerful, and still be a ball of fun? What other rules could I bring into this?
3. What else would you do, in this game?
cheers,
--N
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Nyaricus' Crazy High-powered Campaign Guidelines
Ability Scores will all start at zero, with a 90 point buy, one-for-one.
Open books: all races, classes, feats, spells et al will be availiable (no Generic classes, however)
Characters will be leveled using the Gestalt system, as detailed in that link. Characters with races that have LA and/or racial hit-dice can pick up gestalt levels as normal. EX: a hobgoblin (LA +1) at level one could have his gestalt be Hobgoblin 1/Fighter 1, with his second level being Rogue 1/Fighter 1, etc. Characters such as this must match the parties level, as usual (no minotaurs at level 1, for example)
A Feat every level.
Weapons will be crafted using the following ruleset: Weapons As Special Effects. No Magical Properties
...that's all for now.
--------------
Now, a few questions:
!. Would you play in this? Why or why not? Does it sound like fun to you?
2. How can I make this more powerful, and still be a ball of fun? What other rules could I bring into this?
3. What else would you do, in this game?
cheers,
--N
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