dragonfriend7738
Explorer
Okay, this is how I figured your superior unarmed strike maxes at level 16 2d6 your monk levels still do stack increasing it up by monk's unarmed damage which is 2d8 then you have improved natural which according to the SRD becomes 3d8.
Well in Unearthed Arcana there are things called flaws in which you take some form of penalty in trade for an extra general feat. Since you have good base stats I suggest pathetic, you take a -2 attribute of your choice. You can take a total of two but it must be another one. Since stand still is easy to qualify for you can get it immediately.
The problem with impact, keen,..etc is that natural attacks have crappy criticals(20/x2). So you get a 19-20 threat range, a 5% increase in chance to deal double against less then half the enemies out there and that is it. There is only one race that can get natural attacks with good criticals(Shifter Savagery), the Shifter. It is an Eberron race that has lineage of lycanthrope blooded half-breeds(elves, humans..who knows). As for the Kensai the VoP enhancement is outside what the Kensai can increase so you can put a +1 property immediately, it uses its own system. As for cost the fact is most people rely off spellcasters for greater magic weapon and go full properties so I don't see why you can't just treat exalted strike like that spell. Many of the ones mentioned and other good ones are in the Magic Item Compendium, wrathful healing is obscure(Enemies&Allies) and expensive(+3).
Yes, except that Kensai doesn't merge with monk for the purposes of determining the amount of damage that my unarmed strike deals, it just allows free cross-classing between Kensai and Monk (unless I'm missing something.) As such, I'm dealing damage as a level 6 monk with the benifits of Superior Unarmed Strike.
I was reading my abilities wrong, sorry. So basically, I'd have to embue my fists with a +1 bonus at Kensai level 1, and at level 2 I could start looking at other ability bonuses? (Using the '+1 bonus' as a number bonus and the 'ability bonus' as something like Vampiric Strike.)
Also, with the Kensai imbue ability, does that give me the ability to swap benifits as I level up? Say, at Ken1 I embue my fists with +1, at 2 I get +1 corrosive, at 3 could I sack the corrosive for a +1 and an ability that is the same as a +2?
I'll look into the flaws and run them by my DM to see if he's cool with them. One other player mentioned using a couple, so it should be good. If it works out, then awesome. I could stand to take a -2 to CHA and not worry about anything.