Okay, look back at my first post. This variant is in the supplement called Dungeonscape, basically it is a variant that trades the second and six level bonus feats for dealing quite brutal damage when you bull rush someone into a solid surface as well some trap and obstacle breaking stuff.I'll definitely look into the trip function- after all, it's just a simple matter of substituting Improved Sunder for Improved Trip and Power Attack for Combat Expertise, since I'd not be getting the free monk feat for it until level 10 at the least.
Where is the Dungeon crasher at? Never heard of it before.
As for the race, human was required. We had the option of going half-elf, but it didn't suit my purposes.
Ultimately I want a guy that the Paladin can say "Hey, dude, those guys are evil and they're screwing with people around here," and point, and my monk can go into them and immobilize/incapacitate them in a matter of rounds.
The Monk AC bonus plus the VoP bonus would allow me to stand much longer in battle than a normal monk would dream of (+14 at level 6? Gawd.) and the Touch of Golden Ice + Flurry of blows ability means that at least someone is going to be frozen by the end of the encounter. (I'm going to have to look into the extenuating bonuses for using that against evil outsiders and such- where can I find that?)
Of course, if I start out as a Paladin, I wouldn't need one to direct me, but doing so decreases the amount of specialization that I'm open to as a Fighter/Monk combo, thanks to the number of fighter available feats that this build is looking at using.
I ask about the monk because you can go unarmed swordsage giving you more powers than a regular monk can ever have.
Did your DM talk about how he will work in this materia system into D&D? It can vastly change what you will choose to be and what you may want to do.
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