A sacred cow to slay: starting at 1st level

You'd have a number of different tracks - commoner track, veteran track, standard track, heroic track, power track (feel free to mess with these names, I'm making them up as I type here) and each would jump in at a different place, something like

1 - this is 1st level, commoner track - the lowest level the game has; PCs are commoners
2
3 - 1 - this is 1st level, veteran track; the PCs know how to use a weapon or cast a spell or two
4 - 2
5 - 3 - 1 - this is 1st level, standard track; about the same as a 3e 1st or a maxed-out 1e 1st
6 - 4 - 2
7 - 5 - 3 - 1 - this is 1st level, heroic track; getting close to a 4e 1st.
8 - 6 - 4 - 2
9 - 7 - 5 - 3 - 1 - this is 1st level, power track; much like a 4th or 5th in 1e.

Really nice idea. It's like setting your own difficulty settings. We can renamed them to: I'm too young to die, Hey not too rough, Hurt me plenty, Ultra-Violence, and Nightmare!

I'm a 4th level fighter Nightmare!
 

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Level 000 -- "Clueless Newbie":

Level 00 -- "Bumbling Beginner":

Level 0 -- : "Hopeful Applicant"

I like this idea too. I even created a "yokels" campaign where everyone at 1st level has to start out as a commoner, then 2nd level, they can take an NPC class, and then at 3rd level, they can take a level in a core class. I'm also a fan of negative levels that Unearthed Arcana did for Cavaliers.
 

First level characters can be pretty fragile. So for continuing play, I'd rather start either at 2nd level or <maybe better> 2/3 of the way through first level. Largely, I think it's important that experience gets earned. And "Breaking a Level" for a new character should be a huge, happy, event. I wouldn't want to take that away.

For one offs and module runs, we've done all level beginnings.
 

I think a lot of people (though not everybody) are missing the point, which isn't that the original poster doesn't like starting at level 1, but that he doesn't like the lack of granularity for characters in the world who are less powerful that trained PC's.

A level 1 character is a professional. They've finished whatever basic training and journeyman periods they need to go through. All aspects of level 1 should reflect that.

Level 0 would be for the apprentice and journeyman level. All classes, both PC and NPC, should have Level 0 abilities. Thus, when multi-classing, you have to go through Level 0 in a class.

Each class's Level 0 would also take a particular amount of time to complete. A fighter can pick up those skills in a few months. A wizard might have to take a few years to learn the basics. At character gen, I think it would be fine for a character to have completed level 0 for up to two classes, but probably with some penalty.

The general assumption of the setting should be that children grow up, then sometime in their youth they become apprentices. Some take PC classes, some take NPC classes. All Level 1 characters are thus newly graduated professionals. Trained, but inexperienced, and thus have 0 XP.

Everyone in a fantasy setting has to learn to defend themselves, at least a little. So a commoner, by Level 10, will have more Hit Points than a Level 1 fighter, probably because he's 47 years old and has been in a few scuffles, monster attacks, and town riots. If he hadn't, he wouldn't have ten levels in any class.
 

Isn't level 0 a fancy name for first level, under these definitions? I have a masters degree, and I still don't get what we are talking about....
 

Everyone in a fantasy setting has to learn to defend themselves, at least a little. So a commoner, by Level 10, will have more Hit Points than a Level 1 fighter, probably because he's 47 years old and has been in a few scuffles, monster attacks, and town riots. If he hadn't, he wouldn't have ten levels in any class.

Unless you prefer playing in the realm of kung-fu theater, a peasant doesn't just become a more fearsome fighter just by virtue of being older (with or without eyebrows longer than his beard :p) .

An old farmer with proper training will have warrior class skills. I never took the 3E levelled commoner class seriously. A normal person without formal martial training should form the baseline against which the first level adventurer is compared.

It made more sense in the old days that "normal" folk who could tangle with adventurers were former adventurers themselves. The notion of an 8th level expert innkeeper with more hitpoints than the cleric is laughable.

When in doubt, you can't beat the old retired fighter tending bar.
 


I
Level 0 would be for the apprentice and journeyman level. All classes, both PC and NPC, should have Level 0 abilities. Thus, when multi-classing, you have to go through Level 0 in a class.
Agreed and I mentioned this before.

Each class's Level 0 would also take a particular amount of time to complete. A fighter can pick up those skills in a few months. A wizard might have to take a few years to learn the basics. At character gen, I think it would be fine for a character to have completed level 0 for up to two classes, but probably with some penalty.
agreed

Everyone in a fantasy setting has to learn to defend themselves, at least a little.
Many fantasy books and movies would disagree.
 

The notion of an 8th level expert innkeeper with more hitpoints than the cleric is laughable.

No more laughable in my opinion than the 8th level wizard, who's taught all his life at the academy, being able to best trained soldiers or street fighters in a knife fight.

The rules use classes; classes lump together a bunch of abilities. They are necessarily sort of averages.
 

No more laughable in my opinion than the 8th level wizard, who's taught all his life at the academy, being able to best trained soldiers or street fighters in a knife fight.

The rules use classes; classes lump together a bunch of abilities. They are necessarily sort of averages.


How did that wizard reach 8th level if he never left the academy?

Levels above first are an indication that some adventuring, and thus experience at facing danger has occured.
 

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