Do you understand what a fiat is and how it is being used in JKaron's assumptions?The tier system is an informed opinion, not a fiat. If opinions are fiats to you, well, you must be living an oppressed life.![]()
Do you understand what a fiat is and how it is being used in JKaron's assumptions?The tier system is an informed opinion, not a fiat. If opinions are fiats to you, well, you must be living an oppressed life.![]()
I agree with your analysis of the Fighter's role. Now here's the question: can other classes do it better than the fighter?
Would you mind expanding on how a cleric cannot replace a fighter in the long term? (Just to be clear, I am talking about a party where the fighter role is taken up by a cleric, not a party where there is a cleric and a fighter.)On the short term yes, on the long term...no.
Actually, from my experience in groups, casters do not do horribly at lower levels. Perhaps it is because I build well, but all my spellcasters, even at low levels, contribute meaningfully to the groups they are in by debuffing enemies and providing support to other party members.The dynamic would be more like Fighters are great at the lower levels. Most casters will die in relation to the fighters at low level.
Again, I'd love to talk more about this. Let's focus on the mechanics for a moment, shall we?Okay...I got side tracked. Yes, I do like the dynamics of spellcasters getting more powerful...BUT I think Fighters have their place and purpose and even that Cleric or another can't really replace them.
If you are talking about people who try to upstage others, I agree that that is poor form. If you are talking about people who decided "I don't want to play a fighter, I'm going to play a cleric instead" I fail to see what is selfish or bad about that.I've seen people try, but most of those get banned (actually all of them have been banned from every group I've ever seen) for being really selfish and not good team players.
Would you mind expanding on how a cleric cannot replace a fighter in the long term? (Just to be clear, I am talking about a party where the fighter role is taken up by a cleric, not a party where there is a cleric and a fighter.)
Actually, from my experience in groups, casters do not do horribly at lower levels. Perhaps it is because I build well, but all my spellcasters, even at low levels, contribute meaningfully to the groups they are in by debuffing enemies and providing support to other party members.
Again, I'd love to talk more about this. Let's focus on the mechanics for a moment, shall we?
What mechanically prevents a cleric from replacing a fighter?
If you are talking about people who try to upstage others, I agree that that is poor form. If you are talking about people who decided "I don't want to play a fighter, I'm going to play a cleric instead" I fail to see what is selfish or bad about that.
I don't understand your response, probably because you've misconstrued something I've said. First and last... the Tier system isn't proven by 1v1 battles. JKaron says that himself.So wait, I propose caster vs. non-caster where the caster can't have spells, and both characters can only have items they created themselves, and this still isn't enough of a nerf to even them up - you need to add "non casters... have custom items created with any and all spells you want."
So basically, you are saying that a non-caster can be better than a caster if the non-caster can use unlimited spells cast by an NPC caster and the caster cannot use spells. To me, you have just proved the tier rankings.
To you, who knows? Likely this proves the world is flat or something.
It is true that clerics have medium BAB and d8 hit dice, compared to the fighter's full BAB and d10 hit dice. However, spells like Divine Power grants clerics full BAB, temp HP, and a bonus to Strength, along with someWell, for starters, they don't have the BAB or the HP, and their spells will run out.
I would like to note that there are several ways to make dispelling harder. The most immediate is a 4,000 gp item called a Ring of Counterspells. You could also raise your caster level.If nothing else a good Dispel will ensure their spells will last less time than they expect, as well as a whole slew of other things.
I am sorry you feel that way, though I do not remember saying any of those words. If I did, I should very much like to take this time to apologize, though again, I am getting the impression that you are using hyperbole.We've had this discussion before however, we discovered you hated how our groups played and saw us all as draconian ignorant feebleminded scoundrels who wouldn't allow the freedoms you thought were a given right, you discovered you wouldn't be allowed to play as we saw you as and saw you as a non-team player and munchkin (it went into what books and races and classes were allowed which you had issues with)...and we all decided we were better off not discussing it at length due to disagreements.
I believe I do recall it. You were of the opinion that multiclassing was bad for roleplaying and I pointed out you could have a charecter who was multiclassed to Hades and back but who was still fun and flavorful.So, there really isn't any reason to go into it again...though I'm not certain whether you recall that discussion or not. It was a few months ago afterall, and included your character Fisticuffs was it?
It is true that clerics have medium BAB and d8 hit dice, compared to the fighter's full BAB and d10 hit dice. However, spells like Divine Power grants clerics full BAB, temp HP, and a bonus to Strength, along with some
I agree that clerics run out of spells, but there are ways to prevent that such as through the Divine Metamagic: Persist trick mentioned earlier. This allows them to have much more staying power.
I would like to note that there are several ways to make dispelling harder. The most immediate is a 4,000 gp item called a Ring of Counterspells. You could also raise your caster level.
I am sorry you feel that way, though I do not remember saying any of those words. If I did, I should very much like to take this time to apologize, though again, I am getting the impression that you are using hyperbole.
See me as a non-team player and munckin all you wish if you prefer; it's no skin off of my nose, or that of my gaming groups (note: plural), which considers me very much a team player. I will give you the munchkin bit, though.
I believe I do recall it. You were of the opinion that multiclassing was bad for roleplaying and I pointed out you could have a charecter who was multiclassed to Hades and back but who was still fun and flavorful.
I don't understand your response, probably because you've misconstrued something I've said. First and last... the Tier system isn't proven by 1v1 battles. JKaron says that himself.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.