Yeah, it has its appeal. I love d20 SW personally (with the vitality/wounds system) because jedi spend vitality when they use the Force.I have to admit: the sort of psychic powers often seen in sci-fi are often more attractive to me then pages of spells.
Could you imagine if casters had to spend Hit Points instead of spell slots? Sure, you could have a lot more spells, but casting them makes you weaker--so do so carefully.
Players in my games learn to horde anyway. They never really know when the next long rest is coming, after all, so learning to only use spells and features when necessary is par for the course at my table.That could be interesting: spellcasting would be one-short (per rest) that you either save or work around.
I'm not sure I'd want to play that, though: I'm one of those people who hoards anything with limited use for "just the right moment" and then ends up never using it.
Sure, but where to start is my response. See my latest post about it here:"Buff martials" is my usual response to balancing the two systems.
No. I decide what my PC wants to do. Prior to the use of that power he didn't want to attack. If after the nose wipe he suddenly does, then it mind controlled me into wanting to, because a disdainful nose wipe can't otherwise make me want to attack. That is literally what baiting people is...