tomddlc said:That's a great staff Calypso15 - I just might use it in my campaign. I like the idea of mixing moondust with blood and drinking it... kind of nasty![]()
I agree with Patryn, that if you are playing in the Realms, recharging an evil staff would be more appropriate in the time of Shar - a moonless night.
calypso15 said:I'm not sure about the con-damage though... I mean, how can a longsword to the stomach cause 1 hp of damage, yet, a small slice to get a few drops of blood can cause con-loss and from 9-20 hp loss?
Calypso
JimAde said:It's a kind of magic.
Seriously, it's not the physical blood loss, it's channeling your essence into the item that causes the con damage. Seems reasonable, and since the item only holds 50 charages you'd still be able to recharge about 20% of them per month without killing yourself.
calypso15 said:Alright, I can live with thatSo, either they take a point of con damage per charge, or, another thought I just had, if it was HP-only damage, it could not be healed by magical means, only through rest and time. Because with the con-damage one, what's to keep a cleric from just casting restoration on them?
Calypso
calypso15 said:If you were going to make a staff that would allow the bearer to add charges to it, without knowing the requisite spells, what would you do?
Calypso

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.