JoeGKushner
Adventurer
I neither hate nor love 4e.
The fluff and naming is not my cup of tea.
Some of the default changes to the core are not up my alley.
Some of the game mechanic changes sound great. For example I've already houseruled that toughenss works in 3e like it will in 4e.
The fluff and naming is not my cup of tea.
Some of the default changes to the core are not up my alley.
Some of the game mechanic changes sound great. For example I've already houseruled that toughenss works in 3e like it will in 4e.
) I had some of the same concerns going to 3.x from AD&D. Overall, moving to 3.x improved our game, but somehow lost some of the starting from scratch qualities of the earlier games. Sorry if this sounds like a 'we walked to school uphill both ways through six feet of snow' comment, but I miss the days when some problems were solved with a bit of string, spike, chalk and your brain. Now of course even in those older editions you could check you brain at the door at higher levels and just cast a fireball (heh, except if you failed geometry and it came racing back down the corridor at you), but I digress. It would be human nature and typical marketing (more! better! faster! bigger!)for that to happen. I certainly expect power creep to incrementally add to 4e. I don't think that alone is a reason not to move up, but is does make me nostagic for the days when we killed a giant with rope, grappling hooks and a convenient cliff (that and our handy fighter type who could be meat bait