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A world in Darkness IC- Calling Wilphe and Nac Mac Feegle

Gor looks at the strange creature as it howls and fear starts to get a grip of him. The minotaur, however, shakes his big head and refuses to flee from the horrible howl and gets even more irritated instead.

"Time of talking is over! Now we fight!" Lowering his horns Gor runs straight at the creature, who howled at them.

OOC: Charge attack +7 (+9, -2 shaken), gore damage 2d8+7. AC 16 (18, -2 charge), HP 24.
 

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Falgor pushes through the bushes, attempting to discover what was making the noise.

OOC: If he doesn't find anything immediately, he'll pursue a little ways hoping his calming aura will stop the creature from running.
 

Racid yels and grabs his throwing axe. He tosses his axe towards the creature.

[ooc: +3 (5-2 shaken) ranged throwing axe, damage 1d6+1, hp 43]
 

Sychella draws her sword as Gor charges and moves round trying to get into a flanking position before striking at the beast with her weapon.

OOC: Move 30ft to set up a flanking position and draw sword as a free action.
Attack creature.

AC: 15 To hit: 5-2 = 3 Hit Points: 26
 

Racid draws his axe, his arm sending the axe pitching through the air, only to watch it bounce (ooc roll 12 +3) (seemingly harmlessly) off the creautures skin. To make it worse he feels something tugging at his legs in the water (ooc Dex check 16 +2) whic he easily moves away from, moving onto the stream embankment away from whatever is there.

Falgor pushes ointo the bushes - he hears something dissapearing into the bushes and glimpses a humanoid shape swinging through the branches and dissapearing into the top of a tree.

Gor charges at the creature, pushing past Sychella, raking with his horns at the creature. (ooc roll 4 +7) His horns scrape along the skin of the creature, making a loud grating noise but having no effect except to bring the eyes of the creature to focus onto Gor.

Sychella moves, carefully choosing her footing through the undergrowth bringing herself to the side of the creature, as she moves the creatures arm whips out, tearing at her skin (ooc Attack of opportunity, roll 17 +7, dmg 7). Sychell, cluthes her arm but from the side strikes at the creature her sword lunging forward (ooc roll 19 +3, no crit, dmg 9), the sword penetrates into the creature, some of the force of the blow being absorbed by the thick, metallic skin, but the creature is definitely hurt and blood can be seen coming out.

The creature jumps back, a shriek of range as it is hurt, turning to Sychella its eyes open, a beam of roiling darkness shooting forth (ooc ranged touch attack roll 3), which shoots past her head, hitting into the ground, causing the plants there to wither and smoke.

ooc: characters actions for next round please.
 

Combat summary - ooc post

Initiative order:
Creature, Racid, Falgor, Gor, Sychella

The creature has turned to face Sychell and is flanked by Gor, Racid is on the stream embankment about 20 feet away, Falgor is about thirty feet diagonally away from some creature that is hiding up in a tree.

There is also something unknown in the water.

Damage taken - creature 4, Sychella 7.


If you like this summary after each round, I will continue, otherwise let me know to stop it. (hey, this is my first PbP combat as DM, any pointers are welcome) :cool:
 


Wilphe said:
OOC:

Where's the mule?

Shaking and shivering on the other side of the stream, in a wet puddle of its own making (there is also a pile of fresh, steaming mule droppings for good measure), frightened mules are a disgusting sight!
 
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Gor roars fiercely for missing his attack and seeing Sychella hurt. He keeps the creature flanked and attacks with both axe and horns.

OOC: The summary is very nice and helpful, when there's no map. Gor - attack with greataxe +8 (+8, -2 shaken, +2 flank) damage 1d12+7 and gore +2 (+2, -2 shaken, +2 flank) damage 1d6+2, AC 18, HP 24.
 
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"Rraagh", Racid jumps away from whatever was in the stream. "I told you there was something here!" He takes his hammer and tries to spot the thing underwater.

[ooc: Ready action; Ready to attack anything moving in the water (+5 melee warhammer dmg 1d8+3 /x3). Spot check -1. hp 43]
 
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