The divine soul sorcerer remains competitive... Look.
One Shot K.O build
View attachment 129062
Spirit Shroud Spell
V.Human (+1 Dex+1 Cha) Divine Soul Sorcerer level 10
Starting Stats: For 8 / Dex 15 / Con 15 / Int 8 / Wis 8 / 15 cha
ASIs: Skill Expert (+1CON, stealth expertise), Metamagic Adept (Extra 2 metamagic option and extra 2 sorcery point), +2 CHA
Final Stats: For 8 / Dex 16 / Con 16 / Int 8 / Wis 8 / 18 cha
Metamagic option: Quicken, Empower, Unerring, Extended, Subtle
Cantrips Known:
Spells Known: Shield, Dimension Door, Mage Armor (Extended), Counterspell, Inflict Wounds, Earth Eruption, Aid (Extended), Scorching Ray, Spiritual Weapon, Mind Spike, Spirit Shroud, Greater Invisibility.
Magical Guidance You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
Highlights
The Blaster
With the power of Spirit Shroud Spell. The Divine Soul Sorcerer transforms into the biggest Blaster in the game.
Damage: Adding 2d8 with average dice 5.5 (Empower metamagic) to each attack. d6 has an average of 4.25 (Empower spell)
Accuracy: With Unerring Spell, you become the most accurate character in the game. You reroll whenever you fail an attack (2sp). Favored by the gods adds + 2d4 to the roll attack. This is incredibly powerful.
NOVA: Quicken Scorching Ray level 5. 6 rays. Damage for each radius 2d6 (8.5) + 2d8 (11) = average19.5 damage. If the attack fails, use Unerring Spell. Total damage of 117 without considering the critical chance. Firebolt as action for 24.5 damage. Damage in a single turn,
141.5.
DPT (Damage per turn): Action for Scorching Ray level 2 for 59 average damage. Bonus action for Spiritual Weapon damage 26. Avg 85 damage per turn. This is currently the best NOVA and DPS in the game.
A spiritual weapon upcasted to level 4 + Spirit Shroud, deals 4d8+4 damage as bonus action.
Stealth Casting
Stealth check: +3 Dex, Double Proficiency +8 for +11 Stealth check. That is enough to win most passive perception.
He can Subtle metamagic without leaving the Hidden condition.
Mental spells like Subtle Empowered Mind Spike can defeat easily an enemy with Impunity.
Subtle Earth Eruption is fun to defeat the enemy with explosions without reveal himself. It also works amazingly with Empower Spell and Upcasted (d12).
You can cast Subtle Spirit Shroud to ambush your enemy with an fatal blow.
Go into Melee:
Upcasting Empowered Inflict Wounds + Unerring Spell + Favored by the gods is always deals a lot of damage with high precision. +Quicken Booming Blade is fun.
The counterspell
Your spells cannot be contraspelled and you can easily subtle counterspell.
Subtle Dispel removes any magical protection from them.
The beating is guaranteed.
Damage resistance immunity?
Don't worry, Subtle Earth Eruption solves this.