hawkeyefan
Legend
I’d go simpler with something like:
Speed
Strength
Smarts
And then have everything else build off pf that.
Speed
Strength
Smarts
And then have everything else build off pf that.
Toughness
Education
Honor
Grace
Faith
no physical stats
Is toughness not physical, at least to some degree?
Would you consider this to be educational potential or the level of education that one had achieved thus far in one's life? Would this stat degrade somewhat over time? (I suppose many stats would, with age.)
How would this be connected to one's reputation? If you acted dishonorably, would your stat go down? If one were thought to have acted dishonorably and developed a dishonorable reputation, would that affect the stat?
I assume you're talking about social graces (courtesy and whatnot) rather than physical grace. Would that change from culture to culture? Is it more about intent than execution?
Would one need to specify the object of their faith? Or would you use this only in a campaign setting with a hard-coded religious cosmology?
I'm curious why you made this choice.
The most important thing about any set of ability scores is that you can easily distinguish between them. It's easy to see the problem in D&D, which fails to properly distinguish between Intelligence and Wisdom. There's no point in writing down two different numbers, if we can't even agree on when we should be using each one.If you were hired to create a open licence TTRPG for all genres, but easy to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6.
You're such a blasphemer.The most important thing about any set of ability scores is that you can easily distinguish between them. It's easy to see the problem in D&D, which fails to properly distinguish between Intelligence and Wisdom. There's no point in writing down two different numbers, if we can't even agree on when we should be using each one.
How wide range do you have in mind when writing "for all genres"? Both in the sense of kinds of settings and in the sense of kinds of stories. Depending on that, the attributes need to be more or less abstract, fit different thematic areas and different kinds of activities.If you were hired to create a open licence TTRPG for all genres, but east to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6.