Maxperson
Morkus from Orkus
I use it as it is commonly used. You'll need to prove your bold claim there. Since I don't believe that you can't prove it, I'll ask why you have the opinion that +5 must be the baseline, and +4 must not be?How do you define "good"? Because if you mean "is not useless" then sure, even if your highest total roll ends up being a +3, you are not entirely useless. If you mean "matches the expected baseline" then only if you roll for stats and happen to get lucky. Because the expected baseline if having a +5 by the beginning of the game in your best attacks and skills.
The bold explains it. It's just their personal feeling.Then explain why two different people at the beginning of this thread said that they felt more free to explore more options with the floating scores?
You expect me to believe that? Nothing ever failed it's save against your spells at +4, but would have failed enough to make it worthwhile at +5? That +1 difference meant the difference between nothing failing to save and the spell is suddenly worthwhile?Because, I did do that. Plus I had a player do that. And my Gnome Cleric was actually a key member of the party... but he felt weak and struggling at every turn. I was striving to meet that baseline goal because that lack of wisdom hurt my character. I was actually the heavily armored tank of the group... but I wanted to be a spellcaster and I had to rely on that half damage on a successful save, because nothing ever failed its save against my spells.
All because he started with a 14 instead of a 16? I'm not going to believe that even if a player somehow felt that he was weaker do the lack of +1, magic items providing +1 wouldn't fix it.The player who did the Dragonborn cleric a few years later, struggled even harder, but was in a group of characters that were baseline, a strong orc, a strong goliath, an elf rogue. And he constantly felt worthless in the party, despite my every effort, despite giving him magic items to shore him up, he always felt like the weak link.
It sounds very much like a psychological issue to me. I'm not saying or implying that you guys are insane, so don't go into left field on me again. I'm just saying that if a PC is lacking +1 and you provide that +1 via magic items, the issue is objectively gone. If the player still feels like he's weaker, that perception is just in his head and not actually true. The same with the misperception that the lack of +1 causes everything make it's save against your spells, but having that +1 means that the spell is now useful.These aren't expeirences that didn't happen. This isn't white room theorycrafting with no "real" gameplay experience. This isn't all in my head. There is an actual issue that removing racial ASIs fixes. And the only complaint seems to come about how it makes DnD a less realistic population simulator, and I'm fine with that.
I've never said or implied that the baseline bonus for a PC's main stat is 0. This is not a reasonable assumption to make from what I have been arguing here.Then maybe you should be more clear, again, when you say things like this. Because other than the class should start at a +0 I don't know what you mean by this "The baseline assumption should be 0."
I've been talking about the racial averages and racial stat bonuses. I've not once talked about or implied that PCs are average or that the baseline should be 0. That's a complete fabrication on your part.Were you trying to say that the baseline assumption should literally be nothing? That is should be a zero in every score which is literally impossible? What are trying to say if I was so far off base?
You've made the claim yes. Demonstrated it? No. Raising the racial dex average of a race that is more dexterous by giving it +2 does change the flavor and add more realism.Sure, and adding a single grain of salt to a meal is still "adding salt" but if you didn't change the flavor, what's the point? The realism of the game actively does not change by making Racial ASIs floating. We've told you this. We've demonstrated this.
Sure it does. The rules that limit PCs don't limit NPCs. This is why NPC wizards and such have abilities that PC wizards don't and vice versa. They've learned different things.Nope. That isn't how it works.
Now you're implying that Cirque du Solei gymnasts are born to Cirque du Solei gymnasts and nobody else can learn it. The fact is, anyone from any part of the world who is born with a slender body type can learn how to do it. So while elves might all be slender and able to learn X ability, any human, orc, hobgoblin or triton with the same body type could also learn it.A Cirque du Solei gymnast may have learned to twist their body into a pretzel, but that doesn't mean that anyone else, regardless of their physicality can learn to do so. If we say "only elves can learn to do this" then only elves can learn to do it.
Someone with the ability helps you learn how to use your mind to project your thoughts. With practice and hard work, you eventually become able to do so and gain that feat. And do you really think that only Tabaxi have claws? Any intelligent race with claws should be able to learn to retract them. Just like any race with scales should be able to take the ability to have tougher scales. And we see from the game that anyone who wants to can learn to be lucky. They weren't lucky from levels 1-3 and now at level 4 they are!Not that anyone else really views feats as exclusively learned abilities, I mean, I certainly don't understand how you can learn to be telepathic or learn to be lucky or learn to grow retractable claws and tougher scales, but if you need feats to all be learned abilities, then knock yourself out.
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