D&D 5E Ability Score Increases (I've changed my mind.)

I imagine a group of players entirely new to the game, if presented with Tasha's custom lineage from the very beggining, might not feel they are playing against type at all with their Orc Bard, Elf Barbarian, and Dwarf Warlock. And if they are presented with a setting like Eberron (which I like), so long "traditional types"...

Which is exactly why Eberron has never appealed to me, and I will forever use a system which ties race/lineage/species (whatever we are calling it today) to ASI.

An ASI thread and a 'Biological Morality' thread active at the same time, we truly are blessed.
 

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I view a D&D race as a cultural "assemblage" of "prominent" features. No individual member of the race exhibits all of its features.

For example, the D&D elf is known for many things, namely an "assemblage" of features. Some have Fey Teleport, some have Elven Accuracy, skills include Perception, Arcana, Persuasion, History, Survival, certain tools, some are among the best Bards, some are among the best Wizards, some are among the best Druids, some are among the best agility fighters, some elves are strong, some can fly, some can shapeshift, and so on. No elf is all of these things.

When statting up the races in a Players Handbook, I appreciate each race having a list of feats to choose from during character creation. There can be several prominent feats or choices of two "half-feats" (without the ability improvements). Let the player choose which features they want for the race concept of ones character.

An elf character might choose Fey Teleport or Elven Accuracy or Uda Magic or whatever from the other feats, at level 1 creation. Some elf concepts might cohere well with darkvision, the ones that are nocturnal or subterranean, while other elf concepts dont cohere with darkvision, the ones relating to sunlight, and might have a Light or Dancing Lights cantrip instead.

The word "prominent" is helpful because it means the culture values this feature, without implying that every member exhibits this feature. For example, some human cultures value "wealth" without implying that every member of the culture is wealthy. A culture where wealth is prominent might intentionally award special status and privileges to a wealthy individual, along with obligations to use the wealth judiciously on behalf of the other members of the culture. In some elf cultures, the Druid is prominent. In other elf cultures, the Wizard is prominent.

Design a "high elf" culture, comprising separate military institutions, one for mainly Eldritch Knights as a magical infantry and one for mainly Wizards as a magical artillery. These two magical combatant archetypes are "prominent", thereby indirectly their respective key abilities, Dexterity and Intelligence, are prominent too. The Wizards tend toward Intelligence +2, and the Knights toward Dexterity +2. At the same time, there are many civilian high elves who did their time training during the obligatory military service, but lack a special aptitude for it, and have their ability score +2 corresponding to other classes that they have more aptitude for.

In a Players Handbook, relating to the choice of feats for each race, there can also be a list of race backgrounds to choose from.

Each race has different cultures. The choice of backgrounds helps sketch out what the features of each culture are. For example, udadrow cultures can include a Lolth Priestess as a specific background, where Lolth is a Bond, and perhaps causes the tattoo-like spiderweb markings if maintaining the favor of Lolth. Those elves who take this backgrounds might be Clerics, but some might be Paladins, Warlocks − or any class is conceivable depending on a specific character concept. A wood elf culture might have a specific background relating to a family of nomadic magical hunters. In 5e, it is balanced for a background to grant a proficiency with a weapon, such as a deer hunter gaining longbow proficiency or a boar hunter gaining spear proficiency. A background can be extremely specific, to help sketch out a specific feature of one of the cultures of a certain race.

With regard to the race ability improvements, I prefer they discontinue. Move all ability related mechanics to the ability score generation chapter of the Players Handbook. Use the array or roll the dice, or have the table agree on some other method. Then add a floating +2 or +1 to heighten a high score or soften a low score.



The race world building and the race character concepts actually become more specific and more flavorful, when avoiding calling attention to gaming mechanics. Mention "knights that wield fey magic" are prominent among high elves, without saying +2 Dex and +1 Int. Besides, sometimes +2 Int and +1 Str might make more sense − and besides again, some of these high elf fey knights might be Ancients Paladins. When designing a race, focus on the flavor, not the mechanics.

An earlier suggestion by @Malmuria is that race features should probably focus on features that dont roll dice.

Maybe one race is immune to fire as a reaction per long rest, and otherwise is resistant to fire. Maybe an elven good fate guarantees success on one d20 check for oneself or an ally, once per long rest. While a dwarven bad fate guarantees failure on one d20 once per long rest check for an opponent. These autowin or always-on features do more to define the feel of a race flavor, than any random roll can. Traits like these can be among the feats and half-feats to choose from.

Designing a race as a collection of prominent features to choose from − a cultural "assemblage" of feats and backgrounds − has many benefits.
• An assemblage feels more realistic than a stereotype. The members of a race are diverse.
• A player is more likely to find among the options a feature that helps the character concept that the player has in mind.
• A DM world builder can tweak a race, by adding or subtracting from the choices, while leaving the rest of the assemblage in place.
• A DM world builder can diversify a race by having one culture tend toward certain race feats and an other culture others.
• A culture can include magical cultures that transmit magical features.
• Meanwhile the individual members of a culture of a race, can remain unique.

Heh, perhaps the greatest benefit of all, the floating ability improvements and choice of features, means there is no longer justification for the tens or hundreds of elf subraces. Elves are an assemblage of features, and different elven cultures tend toward different kinds of magical features. But each elf is unique.
 
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I went ahead with an elf character keeping the traditional +2 Dexterity instead of picking something that would give him a bonus to Wisdom. I won't lie, it was kind of a struggle as I'm so used to trying to get the highest primary attribute possible. But I know that isn't super important in this edition so I'm just going to live with it. So my new character is Ego Champiñón, Druid of the Circle of Spores. Here he is pictured below with his pal Sparkles the Unicorn.
Wizard.JPG
 

I went ahead with an elf character keeping the traditional +2 Dexterity instead of picking something that would give him a bonus to Wisdom. I won't lie, it was kind of a struggle as I'm so used to trying to get the highest primary attribute possible. But I know that isn't super important in this edition so I'm just going to live with it. So my new character is Ego Champiñón, Druid of the Circle of Spores. Here he is pictured below with his pal Sparkles the Unicorn.
View attachment 141964

Love the colour scheme.
 

I went ahead with an elf character keeping the traditional +2 Dexterity instead of picking something that would give him a bonus to Wisdom. I won't lie, it was kind of a struggle as I'm so used to trying to get the highest primary attribute possible. But I know that isn't super important in this edition so I'm just going to live with it. So my new character is Ego Champiñón, Druid of the Circle of Spores. Here he is pictured below with his pal Sparkles the Unicorn.
View attachment 141964
Love it!

Heh, I am guessing your elf used some variant of Wildshape to get that beard?

Or is the beard really a colony of funguses?

In any case, your elf look like a "fun guy"!
 

Right. I am not disagreeing with that either. I am just trying to figure out what exactly it entails in this context.

It meaning "having responsibilities to our fellow humans"? What does exactly does that entail?

There's nothing exact about it. There is no specific list of dos and don'ts you can check off. Living with hundreds of millions of other humans is complicated and hard and dynamic.
 


Well, I suspect many things people on social media are concerned about in gaming right now dont necessarily mean a great deal to the market as a whole, but there's no way to know until changes are made and sales go up or down.
Ooof... Careful there, you're two steps away from "The kids on Social Media aren't REAL fans".
 


Ooof... Careful there, you're two steps away from "The kids on Social Media aren't REAL fans".
I often wonder how accurately online discussions reflect the attitudes of people in general. The number of us who discuss game related topics in online forums such as this are a minority of the gaming population. All of us here are weirdos in a sense. It's not that any of us aren't real fans, I just don't know if anyone of us are representative of RPG enthusiast as a whole. At any rate, given my age, I'm pretty sure I'm not representative. I could very well seeing WotC going back to ASI in a future where fewer people have any moral concerns about it. I'm not going to argue that this will happen but you never know.
 

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