turnip_farmer
Adventurer
What do you mean by the 'agile aspects of strength'? Using Dex for climbing and jumping?Constitution merges into Strength, while Dexterity picks up all the agile aspects of Strength.
What do you mean by the 'agile aspects of strength'? Using Dex for climbing and jumping?Constitution merges into Strength, while Dexterity picks up all the agile aspects of Strength.
Yeah, especially jumping, but climbing too. Springing up a rope, pullup over a cliff edge, running up a mountain, are vital aspects of agility. Swimming in the sense of locomoting underwater too.What do you mean by the 'agile aspects of strength'? Using Dex for climbing and jumping?
That's just kludge to patch a flaw in the system though. If uneven ability scores are always to be avoided, why even have them? What I did was to make ASIs from levelling to be always two +1s, +2 in one stat not being an option. That way your stats keep altering between even and odd as you level, so it isn't completely stupid to start with an uneven score.I'll catch up on the rest of the thread as I'm able to, but in the meantime...
I don't know if it's been mentioned, but one nice thing about ASI flexibility is just the opportunity to have even ability scores instead of odd. I rolled stats for my stout halfling druid and would have had 15 dex, 17 con with the standard stout halfling bonuses. Instead I can start with 14 dex, 18 con which works better for my medium armor-wearing, frontline caster druid.
That sounds fine. I'm not averse to having an odd stat ever. I like some of the half feats and plan to take a couple of them. But i don't ever really want anything more than 14 in dex for this build, so that starting 15 would have been a wasted point for my entire career.That's just kludge to patch a flaw in the system though. If uneven ability scores are always to be avoided, why even have them? What I did was to make ASIs from levelling to be always two +1s, +2 in one stat not being an option. That way your stats keep altering between even and odd as you level, so it isn't completely stupid to start with an uneven score.
Heh, I would rather just use the bonuses, and just drop scores. So each ability improvement turns a +1 Strength bonus into a +2 Strength bonus, a +2 Str into a +3 Str, and so on.That's just kludge to patch a flaw in the system though. If uneven ability scores are always to be avoided, why even have them? What I did was to make ASIs from levelling to be always two +1s, +2 in one stat not being an option. That way your stats keep altering between even and odd as you level, so it isn't completely stupid to start with an uneven score.
Just something that I heard once during a lecture I sat in on. Was worth a long think.This is an incredibly dangerous mindset, and depends on what you mean about stereotypes and how much they pertain to something someone choices (I don't think any of us here would have issues with a lot of stereotypes of D&D players) versus something inate within a person our part of their cultural upbringing (which is... a lot of the most dangerous ones).
You chose the brutal route, huh?
This analysis is weird to me. Yes, PF2 offers more sources of stat bonuses to adjust the character based on more than just ancestry - but the fact remains that some ancestry/class combinations require more commitment of these stat bonuses to achieve than others for the same mechanical benefits. How that absolves PF2 from biologically essentialist while D&D is essentialist is beyond me. It's just a matter of degree, not a matter of completely removing it, and the choices you had in placing your stats (whether rolled, arrayed, or bought on points) always had a similar chance to affect it.You know what’s a game that manages to have ancestral ability score bonuses, and even ability score penalties, without them being biologically essentialist? Pathfinder 2e. The way ability scores are generated in that game, you can start with an 18 in your primary ability, a 14 in two secondary abilities, a 12 in an ability of your choice and 10s in your other abilities, regardless of your ancestry and class combination. Or if you don’t want to be quite as min/maxy, you can get 18, 14, 12, 12, 12, 10. It’s great because you get the flavor of the ancestral ability score adjustments, but every race is still equally viable for any class. And they do it by having background, class, and your own personal choice all play a role in determining your starting ability scores. Yes, dwarves may be a bit stronger and tougher (though less charismatic) on average than elves, but if an elf wants to become a Barbarian, through their background experiences, their training as a Barbarian, and their own hard work and dedication, they can overcome that slight statistical disadvantage and become as good a Barbarian as any dwarf. Now that’s some good game design!
I'm sure you do.Just something that I heard once during a lecture I sat in on. Was worth a long think.
As an Irish American, I know a thing or two about being stereotyped.