Maxperson
Morkus from Orkus
Evil human organizations are occasionally the bad guys. I don't do much in the way of politics with the humans. I also occasionally have a good orc or hobgoblin encountered. I just don't generally do it en masse.Do you have evil humans? How is that not forcing complex real world angst on the players but having a good hobgoblin is?
No. I've just made virtually all hobgoblin encounters with evil hobgoblins. Even if I were to tell them that all the races have all alignments, they'd still primarily be encountering bad guys, because it's D&D. It's a game designed for lots of fights and good guys don't generally fight good guys.And how would your players know to go looking for Good Hobgoblins if they never encounter them, never hear about them, and never see any evidence of their existence?
I know that. But if you say "Well, hobgoblins can be any alignment, but you will only see or hear about evil hobgoblins in my games" then you have to recognize that means you have effectively made all hobgoblins evil for your game.
It didn't, really, though. The Nazis weren't mass murdering a race that was actually evil. The gnoll thing would make it a little weird, but it wouldn't really reinforce the Nazi ideology.And you have to be careful with that sort of thing. I was playing a game with friends where we were fighting gnolls, who were literal demon spawn, who were allied with literal neo-nazis (post apocalyptic earth) planning on killing all life on the planet... and we had to stop and figure out how we were approaching race and "evil" because the GM wanted us to get some information so he had a Gnoll surrender.
And one of the other players pointed out that since we were fighting nazis, having an entire race of people who were incapable of good and only capable of evil... reinforced the nazi's idealogy and made it really weird. DM didn't intend that to happen, they didn't want a complex game of real world angst, but they had stepped face first into it, and we had to halt the game and figure out what we were going to do about it.
Huh. I wish I would have known that before I never got into discussions about real world good and evil when discussing the game until the invention of D&D internet forums.But you can't do that. I'm sorry, you just can't. You cannot have a game about Good and Evil without getting into discussions of Good and Evil in the real world. You can minimize it as much as you want, you can try and ignore it, but in the end of the day, something is going to slip through and slam you with reality.
So, Genasi get +2 Con, which character class is that?

I've seen one dwarven wizard and it was in 2e. And yes, I know they couldn't be wizards in 2e. That's what made him cool. Dwarves are also typed in other ways as I mentioned in an earlier post.See, here is my issue. You can be upset that you can't play against type for a dwarf... but what was playing against type for a dwarf? Being a wizard? I've seen a lot of dwarven wizards. They work, they make sense, they are kind of cool. It hasn't been "against type" for a while.
Why take something away from people? As I explained to you earlier in the thread. It's always better to add something than to take something away. People don't get nearly as upset when you add. Lots get upset when you try and take something away. Leave dwarves alone and enjoy your non-typed GenasiAnd if it is okay for these other races not to have a type to play against... why isn't it okay for dwarves to broaden out so they no longer have a type to play against?
Why try to homogenize things? If you have both typed and untyped races, that's the best of both worlds. Everyone can play what they want. You can pick non-typed races to play and someone who wants to go against type can play the races that have types.I say they do matter. If Genasi and Humans and Aasimar can be popular and successful races without having a type to play against, then why can't elves and dwarves?
Homogenize things too much and there's no point in even having races. Just make everyone human and let them pick a few abilities or roll a few abilities from a table.