In my experience humans are the exception.
So, humans are the exception, and everyone else has to be either fully good or fully evil, if they aren't you are bringing in "complex real world angst"?
Like say the complex real world angst of defining people as being fully good or fully evil based on where they come from and not their individuality? Seems like you have the angst either way, unless you simply choose to ignore it.
It seems you missed the part where I said that the good races are generally good when encountered, even though evil examples are out there.
Didn't miss it. You just keep waffling. When asked about why players don't encounter Good Hobgoblins, if they exist, you've given two answers. One is the real world angst, and then you gave this response just two posts ago
"No. I've just made virtually all hobgoblin encounters with evil hobgoblins. Even if I were to tell them that all the races have all alignments, they'd still primarily be encountering bad guys, because it's D&D. It's a game designed for lots of fights and good guys don't generally fight good guys."
So, I pointed out how silly it would be to consider that the party only encounters bad guys, they have to be encountering good guys too. The problem then is right back to where we started. It is especially bad if you have them encountering evil elves, dwarves and humans, because now we have races that could be good or evil, and races that are only evil. Oh sure, good ones exist in theory, but in practice every hobgoblin is evil.
So, either you have a situation where humans, elves, dwarves and halflings interact and live with each other, and there is the occassional bad elf or dwarf or human, but those races over there are evil and you will only encounter evil ones. Or, you have a situation where one group is always good, and the other is always evil. Not in theory, in theory they are more complex, but in practice no matter where or how you encounter that elf, they are a good guy. And no matter where or how you encounter the hobgoblin, they are the bad guy.
None of those things in the game was real.
So your games have never featured murder, tyranny, theft, or war? What do you guys do? What are the bad guys up to, just writing mean things in letters and mailing them to the king?
Or are you seriously trying to say that because it was a fake war, in a fake world, for a game, then it doesn't in anyway possible reference the reality that war exists in the real world? That somehow you have figured out how to play a game where a war happens, but none of the evils of war are even a discussion point to be had?
It doesn't matter. None of the game evils was ever in any way connected to any real world evil.
Then how do you know it was evil? How did you have a plot where someone was murdered, without in any way connecting that to the evils of murder and how it hurts people? This truly boggles me, like, how can you possibly do this?
Just because it happens in a fantasy world or in a story doesn't mean it doesn't reference the real world.
First, dwarven wizards are still against type. Second, did you miss that I thought it was cool that there was a dwarven wizard in 2e? That edition didn't allow them at all, and I still thought it was a good idea. Why would you ask something that is again the opposite of what I have been saying? Do you want to shut down this conversation, too?
So... if you are cool with Dwarven Wizards, and we are making it so people will play dwarven wizards... what's the problem? They are still against type according to you, so what horrible and terrible thing are we doing? What are we taking away?
Your ability to play a dwarven wizard who has a 14 INT? Nope, you can still do that. So what is the problem?
You are. If every race gets the same racial bonuses, they are basically one race with varied looks and some differing abilities. Just like, you know, real world humans as you've pointed out.
So, you honestly believe that a +1 strength is the only thing that makes a race different.
Because, by this very argument, if they all get the same racial bonuses, then what you are saying is that Orcs, Minotaurs, Half-Orcs, Goliaths and Ravenite Dragonborn are all the same race, but with varied looks and differing abilities. Because they all have the same racial bonus, +2 Strength, +1 Con.
And again, quoting your exact words from the post, so you can't turn around and say I'm misinterpreting you.
" If every race gets the same racial bonuses" -> +2 Strength, +1 Constitution are the same racial bonuses.
"they are basically one race with varied looks and some differing abilities." -> Therefore Orcs, Half-Orcs, Minotaurs, Goliaths and Ravenite Dragonborn are one race, with varied looks and differing abilities.