Maxperson
Morkus from Orkus
Neither do I! We agree on something!By the way, I never agree with Max!)

Neither do I! We agree on something!By the way, I never agree with Max!)
About race feats while leveling.I bring up the idea of two different resources because I remember 3rd Edition getting put of hand with trying to balance all of the feats against each other. A lot of flavorful and cool choices were never picked because they had to compete with mechanically better combat-related things.
I said they never encounter real world murder, tyranny, theft or war. And they don't. I never kill my players(or anyone else), tyrannize them, steal from them, or enlist them in the army.So your games have never featured murder, tyranny, theft, or war? What do you guys do? What are the bad guys up to, just writing mean things in letters and mailing them to the king?
Wait. Your group has to stop whenever the PCs encounter a murder and discuss the real world implications of murder and good/evil in order to understand that the murder in game was evil? That seems very exhausting.Then how do you know it was evil? How did you have a plot where someone was murdered, without in any way connecting that to the evils of murder and how it hurts people? This truly boggles me, like, how can you possibly do this?
By making a dwarven wizard? Nothing. That has never been my objection in this thread.So... if you are cool with Dwarven Wizards, and we are making it so people will play dwarven wizards... what's the problem? They are still against type according to you, so what horrible and terrible thing are we doing? What are we taking away?
Of course you are. You know I said ALL races, not just a few of them. You continue to show that you cannot or will not understand what I am saying about racial bonuses, so I will continue not to discuss that with you.Your ability to play a dwarven wizard who has a 14 INT? Nope, you can still do that. So what is the problem?
So, you honestly believe that a +1 strength is the only thing that makes a race different.
Because, by this very argument, if they all get the same racial bonuses, then what you are saying is that Orcs, Minotaurs, Half-Orcs, Goliaths and Ravenite Dragonborn are all the same race, but with varied looks and differing abilities. Because they all have the same racial bonus, +2 Strength, +1 Con.
And again, quoting your exact words from the post, so you can't turn around and say I'm misinterpreting you.
I think you're conflating not mechanically optimized with against type, and they are not the same. Taking dwarves, I wouldn't call a dwarven rogue or ranger against type, and bards and druids are iffy examples too, in my opinion.This is actually something else to consider. Have we ever considered that the desire to "play against type" is indicative of a problem? Not the people who do it for the mechanical challenge, but the idea that you don't want to play the same character. Think about it for a second, how many classes are "against type" for a dwarf?
Barbarian is borderline. Many dwarves using heavy armor and such makes barbarian sometimes a weird fit.
Bard? Against Type.
Druid? Against Type.
Monk? Against type.
Ranger? Against type.
Rogue? Against type.
Wizard? Against type.
Warlock? Against type.
Sorcerer Against type.
What isn't against type? Fighter, Cleric, Paladin.
I don't mind up to an hour for character generation. I can't think of any single part of the game that's more important, and we spend hours on other parts. The more options that you have, the more variation you can get for your characters. That not only avoids cookie cutter PCs, but also allows more character concepts to be fully realized.You know, one massive improvement in 5e over the last couple of editions is the speed of character generation, and many of the suggestions here basically boil down to, "Take more time and do more customizing of your race". I think it's worth remembering that you're making a 10-20 minute process substantially longer when you introduce more decision points and more stuff to read (e.g. racial feats as part of your building process).
I never want another version of D&D where it takes more than an hour to build a 1st level character. That's just a personal preference, but my God is it a strong one. Honestly, if I can't generate a character in 15 minutes, the game has failed at one of the things I truly believe should be a major priority.
Out of 12 classes... there are four that are not "against type" for a dwarf. Maybe that's a problem? Maybe they are so tightly and narrowly defined that they end up feeling a bit stifling
But, with the Aasimar, there is no mechanical weight to the "type" you described. The archetypes and stereotypes of the Aasimar and how you "play against type" have nothing to do with your stats or your class, they have to do with the story you are trying to tell. An Aasimar can be any class, and still be in "in type" or "against type" it has nothing to do with the mechanics at play.
It may not be to you, but it certainly is a human trope in many, many stories. Not like, all of humanity, but the enclave of people living in tune with nature bit is pretty common. Also, humans are one of the few "fantasy races" who have entire worlds where they are the only ones that exist, so they end up taking up tropes in those worlds that otherwise might fall to the other races. Meaning that it doesn't cause an eyeblink to slot them into those tropes in other worlds.
I'd personally go with higher ability score generation, drop racial ASIs, and focus on giving them some interesting abilities instead, I feel like a lot of racial abilities are just kinda lame. Probably more racial feats too.
You really can.
Because it means your choice of race is diluted from meaningful to cosmetic. If your race doesn't strongly influence your play, I think you might as well just replace it with a few lines of description. And that's fine, if that's the game you want to play- but I want a game where my nonhumans are noticeably different from humans, and each has an archetypical space they fill in the game. You're welcome to step outside of that, but it should be a thing where people notice it and go, "Huh, interesting character choice!" instead of "Oh, that's where your +2 to Dex came from".
That's not to even address the issue of "where are these dozens of new races from, what have they been doing for all of the world's history, where do they live, no, that place is full of goblins already" with new races. New races are the player-side option least likely to get into my game.
I've played and run a ton of D&D over the decades, and since genasi were introduced in 2e, I have seen one genasi pc ever. Heck, I've never even had anyone else show interest in them.
Meanwhile, I have seen probably literally hundreds of dwarf pcs.