Bill Zebub
“It’s probably Matt Mercer’s fault.”
Powergaming isn't the intent of the game.
But gaining power is.
Powergaming isn't the intent of the game.
This thread is very long.
What are everyone's thoughts on this kind of thing:
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For clarity, I'm not asking about this specific unessecarily compiclated ruleset. But I really like the idea of designing races such that every one has advantages and disadvantages. That, to me, is far more important than whether or not those (dis)advantages are coded in an ability increase/decrease or somewhere else.
But the best aspect of all this is that she confirms to all expectations we have about dwarves!
With floating ASI and generic lineage, you will not see these kind of characters as it would be considered gimping a character with a deliberate suboptimal built
If given the choice, a player will always optimize, unless reasons like character concept and even then, a DM's approval would be required.
With floating ASI, no need to work around. You just do not have to do it. It simply becomes which racial powers suit your character's class concept the most. There are already guides about which raced to with floating ASI are best suited for such and such classes.
If it is true that certain racial traits suit certain concepts, then that is true even if ASIs are floating.With floating ASI, no need to work around. You just do not have to do it. It simply becomes which racial powers suit your character's class concept the most.
Some races are already like this.If it is true that certain racial traits suit certain concepts, then that is true even if ASIs are floating.
Do you mean that what you want in race design are contrary traits so that players can't find a perfect fit, and have to find a best fit?
But didn't your player create a "suboptimal" character by choosing dwarf to begin with? That's the reason, or at least a reason, that her character is against type? Your player could create the exact same character with floating ASI (with the lower starting intelligence).With floating ASI and generic lineage, you will not see these kind of characters as it would be considered gimping a character with a deliberate suboptimal built. Having the choice and being forced to work around a problem is not the same. Optimizing has always been an integral part of gaming (power gaming is its own thing and not something I wish to discuss). If given the choice, a player will always optimize, unless reasons like character concepts and even then, a DM's approval would be required.
Then don't. Built around the fixed ASI as she did. Prove the world that dwarves can be great wizard. But work with their limitations.And what if I don't want to confirm your expectations of Dwarves?
Which would be quite surprising and would require gimping a character. So one in a thousand characters? Maybe even more? Because why use floating ASI if it is not to use them optimally? You see the full contradiction that floating ASI bring here. Not my contradiction. But the ones the floating ASI bring.Read these two sentence again. With floating ASIs you won't see these character concepts, because players will always optimize... unless they have a character concept that doesn't require optimizing..
You contradict yourself.
The guides are there nonetheless. When everyone comes to the same conclusion that such and such are the absolute best and that this absolute best goes against lore, expectations, tradition and logic, then the rule is a bad one.So? Again, who cares what advice the guides are giving? If all the guides started saying that Whips are the most powerful weapon either would everyone rush to ban them, because the guides are speaking?
Yeah, they are giving advice. Take it or leave it, no problem either way. I don't see how this is even a talking point. Yes, optimizers are giving optimization advice, for new rules. That doesn't make the new rules bad.
The combos aren't relevant to my issue. My issue is that they have the same 6 numbers.
My bad. I misspoke. It should have been pretty clear that an infant isn't born with the numbers in the array. It's pretty disingenuous to go down that road when you knew I was talking about PCs and the array.
16 for each stat is much different than the same 6 over and over and over.
And yet they don't all come out the same.
You do know that fighters aren't all trained at some school, right? There are no minimum standards. If you don't believe me, go read the PHB and see what the minimum strength or dexterity to be a fighter is. Is it 15? Is it 17? Or is it 3?
Oh, right. It's 3. Your prime stat to qualify to be a fighter ranges from 3-20. That's some minimum standard.
Pretty sure it's +4.
At some point you stop getting stronger through exercise. If you didn't, every fighter would just train to 20 at 1st level and then go adventuring.
It's not going to change. All the people who ran out to make good drow ranger loners after Drizzt didn't make that the new drow archetype.
Nah. You assume people are going to play gamist, rather than make a character to roleplay. It's not hard to get medium armor proficiency(cough mountain dwarf cough) with a feat or something, and many will just plain want a charisma bonus, because talking/preaching is a cleric thing to do. And while yes there will be some exceptional dwarves that are as graceful as the average elf, exceptional elves will still be more graceful.
Because the average elven PC will be more dexterous than the average dwarven PC, because race.
Who has argued that?
Yep. And being the underdog can be fun. There are work around so that an "against type" character will prove the world wrong. A halfling barbarian is against type. Yet, we have had one and it was a terror to behold.If it is true that certain racial traits suit certain concepts, then that is true even if ASIs are floating.
Do you mean that what you want in race design are contrary traits so that players can't find a perfect fit, and have to find a best fit?
Use Tasha's.And what if I don't want to confirm your expectations of Dwarves?