Nope. I only need to run one game with arrays in order to have all the PCs using the same 6 numbers for their stats. The combos are not relevant to my issue. Stop trying to make them relevant to my issue. You can't do it and it's annoying.
If you players roll, and two of them roll a 16 and a 13 is that an issue? You seem to be thinking that just because the numbers are the same, that whether they put it into strength, dex or Cha makes no difference.
Which you know for a fact from this(and other threads) has never been my argument or position. Why even bring it up?
You said you didn't allow the standard array. Even if a player asked. That is forcing your personal aesthetic preference on another person.
Okay. Then I've seen MANY fighters with anywhere from a 7 to 11 strength due to rolling. The lowest 5e strength fighter I've seen is 14. We've only been playing 5e for about 3 years, so we have far fewer characters rolled so far.
So, out of sixteen numbers from 3 to 18, in terms of strength you have seen only 5 of them. I'll extend it out two more since you roll, but I think you are getting my point. Everything is a narrow range in DnD, and people tend to not dump the things they say are important to their character.
No I can't handwave away that all PCs start with the same 6 numbers. One doesn't have a negative impact on the game(rolling stats), but the other has a very significant negative impact on the game(loss of a huge number of character concepts/themes). The potential for both to have a 15 isn't an issue of mine, since rolling also has that potential.
If the potential for two people to share a number doesn't bother you, then why does it bother you that they are all working from the same pool? It isn't unrealistic. Especially if people continue choosing to roll anyways. If one person choose the standard array and the others rolled, then he doesn't share any numbers with anyone.
This is a purely aesthetic issue.
natural talent is a thing. 1st level characters aren't superheroes.
Oh sure, I know of plenty of people whose natural talent is being technically superior in every way to a person trained in that field with zero training or experience. If that isn't being a superhero, I don't know what is. In fact "instantly knows how to fight with no explanation" is a common superhero power.
No you're not. Even in boot camp soldiers don't come out with all identical strength numbers. Their strength varies wildly. 27 pushups in a minute, and 42 situps in a minute is really easy for young people. You can do that with average strength.
And, shockingly, I'm not advocating for identical strength scores. I'm not even advocating that they put the same numbers in the same places, I'm just saying that reaching the same area of basic competency is a thing, and in a game, that can be abstracted into a number.
You are the one declaring that people with no training just naturally know how to effectively use all weapons in all scenarios.
Have you ever read his books? From book 1 he was the hero. There was never anyone for him to be a Lancer to.
Have you ever researched him? Salvatore intended him to be a side character in Wulfgar's story, and then he ended up taking over so Salvatore made him the main character instead.
She predates Drizzt. She was in Greenwoods Forgotten Realms from the beginning, but didn't make it into the D&D settings until 1991.
"Eilistraee was first detailed in
Ed Greenwood's
The Drow of the Underdark (1991).
[2] Before being detailed in published material, Eilistraee already existed in
Ed Greenwood's original Forgotten Realms. When asked to create more drow deities, the author used this opportunity to make the Dark Dancer official.
[12]"
So, the character who was the first good drow ever to be in print was created in 1988. Then, Greenwood, three years later, added her to the game officially.
Why do you think they were okay with a Good aligned Drow Goddess of Rebel Drow, three years after Driz'zt do'Urden became a massive financial and success and spawned literally thousands of copycats? Do you think he might have become iconic, maybe even archetypical, and so she made a great foil and gave people a way to have good aligned drow rebels connected more fully to the story of the drow?
That would be stupid. One, it goes against the envisioned character concept. And two, the "face" of the party isn't going to get to do anywhere near all of the talking.
What envisioned character concept? The concept was "Dwarf Cleric in armor". You are the one wanting to play a charismatic preacher. Maybe they think "hmm, should I" and then they see the other characters and decide that a 10 is enough for them. Maybe they just don't want to play a charismatic preacher and are looking for a more humble character. Maybe they put an 8 in charisma and want to play a brusque, rude and crude priest.
They are exceptions in the way the game sets forth. The game only makes them exceptional through stats and character class. It explicitly says that they are part of the race that includes the racial bonuses.
From the Racial Traits section in the PHB, page 17.
"The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races."
Those racial traits include the racial ability score increases.
Maybe those racial traits are common do to cultural training. That's why elves have weapons, spells, perception and a bunch of other features. Nothing in the text your quoted says that the traits must be a biological reality.
Observers who often incorrectly believe that someone has no chance or is very likely to lose. Sometimes the underdog gets lucky, but just as often or even more often, the underdog has some ability or trains super hard and really is just as good or better than the other guy.
You're position has been that +2 is a PC just barely getting by as viable. I know from game play and looking at the way encounters are supposed to be set up that they are good. You are underestimating +2 and treating them like the underdog.
Sorry, no, I'm not observing your games. So, I can't be the one underestimating the characters in your games. The only people observing your games are the other players and the DM (usually you). So, if you don't underestimate the character, and the other players don't underestimate the character, then how are they an underdog? No one who is observing is underestimating them.
I honestly don't know where you are getting that from. Most monsters are confident and eat/kill people. Some weaker monsters might be scared of an obviously high level party, but it's not the standard monster default position.
From Helldritch's literal posts that I am responding to. You did read the conversation before jumping in, correct? He was talking about how an unusual combo will throw off monsters, make them confused, frighten them and threaten everything they know. That's what the discussion with him was about.
5% of goliath COMMONERS are that strong. Once you add in the soldiers, veterans, guards, blacksmiths, farriers, etc., the % goes way up. And of course PCs are that strong nearly 60% of the time.
But, again, these monsters are mainly encountering normal goliaths. And the halflings in these monster infested areas probably have soldiers, veterans, guards, blacksmiths, farriers and ect's too, so their percentage goes up as well.
So, again, why would it frighten the monsters to run into an unusually strong halfling, but not an unusually strong Goliath?
I use average if they're stopping Joe Shmoe farmer and need him to do something. If it's a blacksmith, that blacksmith's strength and con will be very high, regardless of whether I've rolled or not. Despite being a commoner, I know he must be strong and enduring or he could not be a blacksmith. He also needs an above average dex to be able to place his blows correctly time and time again.
The common village, though, is going to have many of these "uncommon" commoners, as well as guards(militia), veterans who are retired now, etc.
Good for you, beside the point. The halfling blacksmith will also be strong and enduring, so it shouldn't matter.
I'm not sure how "used" to anything they are. If they attack even one village and are strong enough to win, they will probably be hunted down by capable individuals. Not even dragons run around sacking town after town after town. That's just guaranteed to get powerful people involved in making sure your existence ends. They certainly wouldn't be able to tell the difference between the a commoner with +4 rolling a 9 to hit an AC of 15 and a PC rolling a 6 to hit it. A hit is a hit. They're not going to sit down afterwards and attempt to calculate percentages.
Take that up with Helldritch, he's the one saying that archetypical adventurers are expected, while those that go against the grain will frighten and confuse monsters, maybe cause them to make mistakes.