CubicsRube
Hero
My never-gonna-happen preference for 5e would be
Might - Strength + Constitution combined
Agility - AC, dodging, acrobatics and the like
Dexterity - to hit with ranged and finesse weapons, sleight of hand, all other handy stuff
Wits - Intellect, convincing, perception, insight
Will - Persuasion, intimidation willpower and the like
This creates a better balance of stats that I like and allows some archetypes I'd like to try out, like the witty and perception sherlock holmes character or the high might high will stubborn and intimidating warrior. (Yes I know these can be done otherwise, but it's simpler with this split)
Might - Strength + Constitution combined
Agility - AC, dodging, acrobatics and the like
Dexterity - to hit with ranged and finesse weapons, sleight of hand, all other handy stuff
Wits - Intellect, convincing, perception, insight
Will - Persuasion, intimidation willpower and the like
This creates a better balance of stats that I like and allows some archetypes I'd like to try out, like the witty and perception sherlock holmes character or the high might high will stubborn and intimidating warrior. (Yes I know these can be done otherwise, but it's simpler with this split)