Ability Score Rating


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Bartmanhomer said:
I'm going to.

Don't be surprise if he/she scoffs at your stats. Usually, GMs will have players use a point-buy method, or a rolling method. For example, a typical rolling method might be:

Roll four six-sided dice, and add the three highest together. Do this six times. This will leave you six numbers that fall within the range of 3-18. The six numbers you generated are your stats. Assign them however you like.

If you were to take a look at that, you'll see that the average stat with that method is around 10-11. That doesn't mean you won't get a high stat (it's entirely possible that you could roll an 18. It's also possible that you could roll a 3), but it does mean that several 17's and 15's is extremely unlikely.
 

IcyCool said:
Don't be surprise if he/she scoffs at your stats. Usually, GMs will have players use a point-buy method, or a rolling method. For example, a typical rolling method might be:

Roll four six-sided dice, and add the three highest together. Do this six times. This will leave you six numbers that fall within the range of 3-18. The six numbers you generated are your stats. Assign them however you like.

If you were to take a look at that, you'll see that the average stat with that method is around 10-11. That doesn't mean you won't get a high stat (it's entirely possible that you could roll an 18. It's also possible that you could roll a 3), but it does mean that several 17's and 15's is extremely unlikely.

Ok, Thank you for pointing that out!
 


Bartmanhomer said:
In case if your wondering about my characthers. I'm just playing my characthers as heroes who want to stop villains and something like that!

That doesn't necessarily mean that they have to have sky high stats. Being a hero is, in my opinion, more about determination than anything else.
 

IcyCool said:
That doesn't necessarily mean that they have to have sky high stats. Being a hero is, in my opinion, more about determination than anything else.

Unless if they want to face a powerful villain and getting themselves killed!
 

A suggestion, if I may, on the process of character creation. (Based on many things I've learned from people more wise than myself).

Rule #1 - Fill out your character sheet last.

Rule #2 - Start with a concept. This could be as simple as "Noble Knight", "Skilled swordsman", "Willful Magician's Apprentice" etc.

Rule #3 - Create a background for this character. Something that explains their motivations.

Rule #4 - Ask yourself, "Will this character be fun for me to play?" If not, back to the drawing board.

Rule #5 - Ask yourself, "Will this character be fun for the other players to interact with?" If not, seriously consider going back to the drawing board.

Rule #6 - Ask yourself, "Do I think I can actually play this character?" If not, consider a modified or different character.

Rule #7 - Flesh out the details of your character and make sure that it will fit in with the game world and party.

Rule #8 - Present the concept to the DM. Listen to the DM's feedback.

Rule #9 - Generate stats and fill out your character sheet.

Good luck and happy gaming!
 


IcyCool said:
A suggestion, if I may, on the process of character creation. (Based on many things I've learned from people more wise than myself).

Rule #1 - Fill out your character sheet last.

Rule #2 - Start with a concept. This could be as simple as "Noble Knight", "Skilled swordsman", "Willful Magician's Apprentice" etc.

Rule #3 - Create a background for this character. Something that explains their motivations.

Rule #4 - Ask yourself, "Will this character be fun for me to play?" If not, back to the drawing board.

Rule #5 - Ask yourself, "Will this character be fun for the other players to interact with?" If not, seriously consider going back to the drawing board.

Rule #6 - Ask yourself, "Do I think I can actually play this character?" If not, consider a modified or different character.

Rule #7 - Flesh out the details of your character and make sure that it will fit in with the game world and party.

Rule #8 - Present the concept to the DM. Listen to the DM's feedback.

Rule #9 - Generate stats and fill out your character sheet.

Good luck and happy gaming!

Thanks IcyCool. That a very good advice! :)
 


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