IcyCool
First Post
GlassJaw said:Reading through this thread is quite surreal. How old are you Bartman?
Have you not read his other threads? "Godzilla vs. the Three Dragon Gods" and "Favorite 1,000 level character"?
GlassJaw said:Reading through this thread is quite surreal. How old are you Bartman?
Odhanan said:These are exceptional stats indeed, Bartmanhomer. The first thing to do when you want to create a character for a game someone else is running as Dungeon Master is to ask them about their specific rules for generating attributes, what level your character would start at, which equipment is available to your character and which isn't, that kind of thing.
The rules specify rolling 4d6 six times, each time, discard the lowest die result of the four dice (or one of the lowest if you have more than one) and add the three remaining dice. Note that number down. Repeat five more times. Then attribute each of these number to an ability score. That's the standard, but nothing stops your DM from having another opinion (or options) on the matter. So talk to him first.
Another tip I can give you is that if your character ends up with a weakness (like for instance having a result of 6 on one of these dice rolls I was talking about, that you choose to put in Constitution, which means your character is not very endurant/resistant to diseases, poisons, long walks and doesn't have an incredible amount of hit points-health), that doesn't mean your character sucks. Actually, most of the greatest heroes had a weakness of some sort, and that makes them more interesting on the long run. Think about Achilles' eel for instance. This weakness doesn't have to be a low ability score, but that's one of the possibilities available to you.
Bartmanhomer said:Just what other possible weaknesses that a characther with a very good status got?
Just what other possible weaknesses that a characther with a very good status got?