Enchanter Tom
First Post
Normally in D&D, strong creatures are represented by having a higher Strength score. This makes sense, but it is bad because it causes to-hit values to get out of control. A few suggestions for how to deal with this.
(a) Separate attack and damage rolls. Give characters a to-hit bonus that doesn't change with their ability scores.
(b) Cap ability scores and focus on them as being proportional to a creature's size. An ogre with 12 Strength is still really strong, but he's average for an ogre. A cat with 18 strength is still really weak, but he's strong for a cat.
(c) Limit ability score contribution to attack values. Add half your modifier if necessary.
(a) Separate attack and damage rolls. Give characters a to-hit bonus that doesn't change with their ability scores.
(b) Cap ability scores and focus on them as being proportional to a creature's size. An ogre with 12 Strength is still really strong, but he's average for an ogre. A cat with 18 strength is still really weak, but he's strong for a cat.
(c) Limit ability score contribution to attack values. Add half your modifier if necessary.
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