AC 56 at level 6! You too can do it!

from the other thread said:
10(base) + 22(nat) + 6(force) + 4(shield) + 2(deflect) + 4(CE) + 3(dodge) + 6(dex) = 57 AC.
Polished the notation a bit. Okay, and this was mentioned being from an elven artificer, and it uses spells. Let's see what we can break down.

Natural +22: no friggin' idea. Probably gained from polymorph or similar I'm guessing.

Force +6: improved mage armor? bracers of armor?

Shield +4: tower shield, heavy shield +2, or the shield spell.

Deflect +2: ring of protection +2, shield of faith, protection from evil or similar.

CE +4: Combat Expertise for full all you've got.

Dodge +3: fight defensivly and have 5 ranks of tumble?

Dex +6: have a dexterity of 22, so whatever it is that's giving that cherry natural armor bonus is pretty light on its feet, too.
 

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moritheil said:
Correct. This is because there are only so many things that are good enough to make it into a powergaming build.

Not everyone is a powergamer and restricts their resources like that. I'm not, I don't look at the game like that. So, that is why I am asking to see how it is done.
 

The point you seem to be missing is that what you're doing is bad form in an argument. If you are trying to prove a point, and you cite some data in support of this point, the obligation is on you to provide that data to the people you are trying to convince.

The reason people are objecting in the other thread, I think, is not because they want to know your build so they can use it in play, it is because you're not doing what is expected of someone in a debate.

For someone who doesn't know these little tricks, as I do not, it would indeed take me hours to scour through every book to make sure I was finding the optimal choice in every case, because I don't really know where to start. To be met with "you're too lazy to understand my argument" is just a reason for me to dismiss your points.

This isn't a school exam; nobody is trying to crib notes from you. If you want to convince people of your proposition that AC increases faster than attack bonus, or anything else, you need to share your data.
 

Never seen anyone claim AC > 50 without a math error in the details. So I'll assume you've made an error until proof to the contrary is presented.
 


The only thing I'm slightly curious about is what book allowed a 5HD monster to have a +20 Natural Armor bonus as that seems to clearly violate accepted standards for natural AC bonus to HD.

I'm not saying there isn't one but that if there is one it pretty clearly slipped by the developers ;)
 

Infiniti2000 said:
Throw me on the list of: "Put Up or Shut Up." Either show your build or stop yammerin' about it.

Put me in the 'all hat, no horse' camp.

It's easy to make claims, challenges, and various stupid remarks..money talks, BS walks.

EDIT: ...and don't forget the original claim was easily and legally. <-that's the hard part.
 


Of course "I too can do it". ;)

I don't see how you're getting yours though, but that could be because you're using some fancy artificer trick. Are you sure you don't have more than 13000 gp worth of equipment?

As for the alter self, I know of no +20 natural armor form. (It must be fairly new?) I'm using a +18 one in my build below. (Quick work, may have bugs.) It can only pull off the listed AC once/day, but then again you don't really need AC 63 most of the time...

Sun Elf Monk1/Wizard5*
*Focused Transmutation Specialist (CMag), Necromancy, Illusion and Evocation (Or Enchantment) Banned

Otherworldly (PGtF), Carmendine Monk (CoV), Practiced Spellcaster (CDiv), Extend Spell

Base ability scores:

Dex 16
Int 20

Spells:

Level 3 (2+2): Greater Mage Armor (SC), Dragonskin (SC), 2 more
Level 2 (3+2): Fox's Cunning, Cat's Grace, Alter Self, 2x Heroics (SC)
Level 1 (5+2): Shield, Protection from Evil, 5 more


Alter self into dwarf ancestor from MMIV: https://wizards.com/default.asp?x=dnd/ex/20060704a&page=3 . Use Ring of Shrinking. Heroics for Dodge and Combat Expertise. (Could add more +AC feats by extending 2nd level spells into third level slots.)

AC:
10

+18 natural armor (dwarf ancestor)
+3 enhancement natural armor (dragonskin)
+6 Dex (16 + 4 cat's grace + 2 ring of shrinking)
+7 Int (20 + 4 fox's cunning)
+6 armor (greater mage armor)
(50)
+4 shield (shield)
+3 dodge (fight defensively, 5 ranks tumble)
+2 dodge (Combat Expertise)
+1 dodge (Dodge)
(60)
+1 insight (ioun stone)
+2 deflection (protection from evil)
= AC 63

You could add more under special circumstances, using cover, aid another or the Mobility feat. No ring means -2 AC. No protection from evil is -1 (since he could afford a Ring of Protection +1.)

Gear (13000 gp max)
5000 Dusty Rose Ioun Stone
3600 Ring of Shrinking (Savage Species)
Spells
"Other"



(Tricksy stuff not included: Using scintillating scales to turn natural armor into a deflection bonus, then changing into new form with natural armor. Or spending 1200 gp to have a high level wizard cast polymorph any object on you.)
 

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