The aspects of 3e which are being argued here are hardly popular amongst only a 'small subset of gamers'. Please express to me your (Bryan) problem with consistent, stream-lined mechanics, greater and more balanced strategies, etc. The overwhelmingly majority of people place SOME value on these qualities. Its may not stand up to the value one places on say..the history/nostalgia factor of the game, but i have my doubts that anyone is positivly turned off by it.
If you want to argue that popularity doesn't reflect on the intrinsic quality of a game, fine. If you find the positivism in game theory to be banal, fine. Both are salient points, regardless of my personal distaste for extreme post modernism. But lets not argue that there is not a trend in what tends to be popular in order to force the relativist argument, please.