adamantine question

ceratitis

First Post
a while back i remembered adamantine weapons got some kind of plus to dmg but just now i read the SRD and saw the only thing an adamantine weapon gets is the ability to bybass hardness when attacking objects. which is right? any idea where i got the dmg bonus idea if its wrong?
do you think its worth so much money? i can see its usufulness in armour but not so much in a weapon.
 

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I believe the bonus damage was a 3.0 thing. Adamantine weaponry does two things: you don't have to worry nearly as much about getting your own weapon destroyed and you can hack through obstacles with ease. Not to mention sundering, if that's your schtick.
-blarg
 

I think the neverwinter nights computer game gave a damage bonus to adamantine weapons as sunder/hardness aren't relevant to that game.
 

If I remember correctly, in 3.0 Adamantine Weapons and Armor were automatically a +3? bonus.

In 3.5, Adamantine armor has extra Hardness/HP, grants Damage Reduction X/- (depending on class of armor), and depending on how you read it lowers armor check penalty by 1 (since its always masterwork, some consider this to be the reason for the lower rating).

Adamantine weapons have extra Hardness/HP, are considered materwork, bypass certain types of damage reduction, and ignores the hardness of objects if the value is less than 20.
 



Adamantine

Check this link out. http://www.d20srd.org/srd/specialMaterials.htm#adamantine

This is the text from the page.

Adamantine

This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

Adamantine Cost Modifiers

Type of Adamantine Item Item Cost Modifier
Ammunition +60 gp
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp
Shield +2,000 gp
 

All adamantine weapons are automatically masterwork, thus +1 to hit (only).

In AD&D 1st ed, +4 weapons were considered to be made of adamantium/adamantine. +3 weapons were meteoric steel, and +5 were alloyed adamantine/meteoric steel/starmetal.

That is, IIRC.
 

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