D&D 5E Adamantine Skeleton?

Well bones act as storage for minerals and nutrients as well as a factory to produce blood cells.

Tendons must also be able to attach to them to allow for the function of skeletal muscle.

So if we're being realistic about it Wolverine would just be dead (not even considering how much it would actually weigh) healing factor or no healing factor.

Sure...but Magic!
 

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I was thinking along the lines that he still needs to eat. But he also doesn't need to breathe so there is that.



Which is why we shouldn't try to be realistic about such things.

I'm being totally realistic. That's why you need a healing factor (or the D&D equivalent - regeneration) to compensate.

I mean, it's clearly spelled out in the relevant literature. B-)
 

I would take the skeleton overboard and give it a bunch of powers. Resistant to weapons except bludgeoning- they do normal damage. AC 18 like plate armor, unless it is wearing armor, which I would give it AC20. spikes on its hands do 1d6 damage +Dex. I may even have the spikes shoot out like a manticore, that would surprise the PCs.
 

Basically, you're treated like you're carrying around 200 extra lbs at all times, and you're immune to all rules about broken bones. Oh, and you get d6 weapons for the claws.
 

I just had to re-read the first post. I was thinking that the dwarf had the adamantine skeleton like a pet or something he summoned. I did not picture it was his skeleton inside his body. Not even reading all the Wolverine comments did it hit me. Forget my above comments, thanks.

2nd time in the last few weeks it has happened. To believe I also fell for the "Fey Canoes" thread. :erm:
 

Basically, you're treated like you're carrying around 200 extra lbs at all times, and you're immune to all rules about broken bones. Oh, and you get d6 weapons for the claws.

This is what I'd do. Count the material against his weight, immunity to broken bones (if you're not running wounds, then well...pick something else) and give him simple claw damage.

Keep in mind that for the most part Wolverine only had Adamantium plated bones. He didn't have a solid Adamantium skeleton. (the lore is obviously inconsistent here). And since we're assuming this was done magically, just *wiggle fingers* magic away the need for a healing factor to overcome all of that nasty metal all over your bones. Unless we're saying he has a living adamantine skeleton. Then that's just...weird.

But the skeleton itsself would provide no other protection to the dwarf's meat, 'cause ya know, the meat is on top of the bones.

Maybe some kind of psionic/psychic protection if you're not running broken bones in your game. I don't think wolverine ever had any sort of mental protection, but again, this is only if you're not running broken bones.
 

Wearing armor on the inside of your body is ill advised. The same goes for carrying weapons sheathed inside your body. In fact the latter is how most of my foes gained the Defeated Condition TM.
 

This is what I'd do. Count the material against his weight, immunity to broken bones (if you're not running wounds, then well...pick something else) and give him simple claw damage.

Keep in mind that for the most part Wolverine only had Adamantium plated bones. He didn't have a solid Adamantium skeleton. (the lore is obviously inconsistent here). And since we're assuming this was done magically, just *wiggle fingers* magic away the need for a healing factor to overcome all of that nasty metal all over your bones. Unless we're saying he has a living adamantine skeleton. Then that's just...weird.

But the skeleton itsself would provide no other protection to the dwarf's meat, 'cause ya know, the meat is on top of the bones.

Maybe some kind of psionic/psychic protection if you're not running broken bones in your game. I don't think wolverine ever had any sort of mental protection, but again, this is only if you're not running broken bones.

According to Marvel, Wolverine's bones had an adamantium covering (pretty consistently) and added 100 pounds to his weight.

Is there an established mechanic for broken bones?

Not all of the meat though is outside the bones. The adamantine would protect vital chest organs and the brain. It would protect attacks that would cut through through normal bones to the meat behind them. And the bones themselves are protected not just from being broken but from being chipped.

There is no established metal protections for Wolverine's bones.
I think I still prefer no critical hits and the -3 (maybe -5) to bl, pr, & sl similar to Heavy Armor Master.
 

According to Marvel, Wolverine's bones had an adamantium covering (pretty consistently) and added 100 pounds to his weight.

Is there an established mechanic for broken bones?

Not all of the meat though is outside the bones. The adamantine would protect vital chest organs and the brain. It would protect attacks that would cut through through normal bones to the meat behind them. And the bones themselves are protected not just from being broken but from being chipped.

There is no established metal protections for Wolverine's bones.
I think I still prefer no critical hits and the -3 (maybe -5) to bl, pr, & sl similar to Heavy Armor Master.

Well, in the case of the skull it would stop a weapon from going through the bone yes, but wouldn't really provide any other protection (such as against concussion).
As for the ribs, while it would prevent crushing, it wouldn't stop piercing so an arrow or a shiv would be just as deadly to some of your internal organs as they were before.

Damage reduction isn't a bad idea, since obviously certain parts of the body are cushioned from impact.

Needs some kind of balancing factor, I mean, what's the downside? Wolverine and magnet(o)s didn't get along. Maybe treat it like they're always wearing metal armor when hit by electrical attacks?
 

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