Zardnaar
Legend
But, right there. RIGHT THERE, from your own preferences, you have NEVER EVER gotten what you wanted.
3e did not cap natural healing at 1 hp/level/day. Even without skill checks, it was 2 hp/level/day for complete rest. 1 HP/level/day was for 8 hours of rest. A simple skill check doubled that again, to 4 hp/level/day. I mean, this is right there in 3e, so, that edition is out.
2e and 1e healed SLOWER than your stated preferences. You got 1 HP/day, flat.
Never mind that the only reason you can make those claims is because you have chosen to interpret things like monks as inherently magical which they weren't in AD&D. One wonders how you can so blithely ignore 3rd Edition barbarian's rage (which is non-magical, EX) which actually increases your physical stats for short periods of time. How can it be totally unbelievable to gain HP, but, base stats are fine?
Oh, that's right, in all your oft mentioned D&D experience, no one at your table has ever played a barbarian. Just like in earlier editions no one played a monk or used the Heal Non-weapon proficiency. One has to wonder just how you can claim that your play experience is so widespread when you have some pretty large gaps in what's been played at your table.
So, you can claim about how things have changed so much through editions, but, when your own stated preferences have never actually been supported in the rules, it makes it pretty hard to actually take your expectations seriously. No edition of D&D has ever done what you want. Why would you expect 5e to do it?
Some of us play editions of D&D where the monk doesn't exist (or is banned) and the Barbarian does not rage. Even in 3rd ed its not that hard to remove wands of CLW or even ban the Barbarian/Monk.
The key difference is these things are not baked in on all the classes, just some of them and those classes may not even exist in the DMs campaign. Myself I am fine with 3 rates of healing.
1 hp/day (1st ed, C&C)
1-3 hp/day (2nd ed, some retroclones)
1 hp/level per day (3.x)
Not a massive fan of wands of CLW but at least they are magical. HD/Second Wind/Healing surges can die in a fire. I did not mind the second wind type ability SWSE had where you only got 1 per day but some class abilities could get you to 3 per day but once again that is fine as they are not baked in.
It doesn't bother me if they out right add something like healing surges, AEDU classes or whatever to 3rd ed as you can either ignore it or it may be on a new class that could be fun if judged in a vacuum. Book of 9 Swords for example is fine in 3.5 as you can easily ignore it or use it on occasion as the need arises.