''He certainly has backup, but that's only sensible. Unless... Damn it, why not just meet us in a crowded inn. A nice neutral ground, instead of a perfect ambush spot.'' Hadrak whispers to his nearby allies.
Hadrak hesistates a moment. It's not very respectful to your employer to second guess him and make him jump through hoops... But then it's not very respectful of him to Hadrak and his allies at such a disadvantage either.
-''Dane, something's not right. Don't touch the bag just yet. Have him open the bag for you.'' Hadrak calls out.
Sheng's face remains impassible, although Hadrak's words have reached his ears and have already triggered a storm of thoughts.
"Drop whatever charade you have Alfred. I recommend you deliver the pay and be on your way. It would be foolish of you to try to betray ones such as us. Do not force us to take the gold from you, because we will certainly do so."
"What?" Alfred asks. "What are you talking about?" he hands the gold to Dane.
Uh, wha? OK. Shoa da gold.
Dane takes a look as to what is in the bag. He sees that its full fo gold and begins to move back to the party.
Qynn stands back, ready to run away in an emergency. He knows that he is the weakest member of the party and his body feels sore from the last fight.
Incarnation shakes his head at Sheng.
You wield words as a cudgel when you have demonstrated you can use them like a knife. One may cost us. The warforged stays back, waiting for the scene to play out.
"There is beauty and effectiveness in simplicity. Like the water that flows by the easiest path to the ocean." replies the sorceror. He chuckles
"But there are times when a flood is needed to overcome a given 'obstacle'"
''Is this guy becoming more intelligible or am I just getting used to it?'' Hadrak asks the others.
From around the corner of the residence and the alley across the way comes a sudden thunder of feet. A small mob of hairy humans come into view and seem to be quickly shfiting. Soon enough they do not appear as humans at all by humanoid rats. There comes a cry of "Kill the Knicks!" almost overlapping with one rat pointing a finger or recognition toward Rurdev and Incarnation. "Theives!"
A counter response is immediate. A dwarf bust through the back door of the cheese shop hammer held high, another comes out the front. Two archers quickly stand on the rough looking for targets and a third appears on the balcony.
Between the two groups stands the party.
[sblock=Note on Approvals, please read]
renau1g is a judge. If he looked at your sheet and said yes, then consider yourself leveled up for this fight. I am a reviewer and have made notes to look at the other sheets.
I am actually in the process of reviewing yours incarnation but got interrupted over the weekend. Depending on how tired I am when I leave work I may get through you all tonight.
Can someone confirm that Dane got all the healing potions earlier? Qynn had asked for one and I don't believe anyone responded. [/sblock]
[sblock=Actions]Grabbag moves to J3
Dane moves to K4, to accept the money.
Hadrak move to I9
Alfred is clearly not intimidated by Sheng.
Dane begins to move back to the party, only makes it as far as K9.
Qynn steps back to I14.
Enemies appear everywhere.[/sblock]
--------------------
Initiative!
Round 1
24 - Wererat Gang
Greater Wererat 1 @P15
Greater Wererat 2 @O17
Greater Wererat 3 @K17
Lesser Wererat 1 @L18
Lesser Wererat 2 @J19
Lesser Wererat 3 @P16
Lesser Wererat 4 @R15
Lesser Wererat 5 @R17
Lesser Wererat 6 @Q18
21 - Rurdev @H14
15 - Hadrak @I9
15 - Sheng @I16
13 - Qynn @I14
11 - Northtown Knicks
Alfred @K3
Dwarf 1 @I6
Dwarf 2 @G14
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @K14
2 - Dane @K9
So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.
**This is now a two part post. I will update with the wererats actions later tonight. I will also number all the little icons on the map. The lesser wererats are small sized.**
[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]
[sblock=map]
[/sblock]