Adv: A Night at the Opera; Judge TwoHeadsBarking

Sheng mumbles some words, and he raises his voice each time more, until he ends shouting.
"Away from me filthy scum!"

As he says this, a wave of mental energy shoots from his Bedeviling eyes!

[sblock=Actions]Bedeviling Burst: Targets will
12 vs WR 2
16 vs WR 3

11 dmg
and pushes 3 squares from Shengs direction.
Lame rolls, meh...

**Wererat 3 is hit. Pushed to I18 into the door of the building.[/sblock]

Alfred immediately has daggers in his hands. He looks at the scene a bit unsure, and yells back to Hadrak. "You think me a fool! You cut down nothing but the weakest of enemies. I will not allow traitors and spies in our midst. Cut them down, they have led the rats to us!"

[sblock=Insight 15]Alfred's words do not come out as confident as he'd like, and its clear that the others a just following orders. A couple of decent skill checks could end this fight quickly.[/sblock]

Alfred rushes Dane, daggers flaring. He dives in at Dane and the dwarf knocks the blade away. Using the distraction of fight he shifts to Dane's side, attacks again but tastes nothing but shield, before he slips away to the clerics side.

The dwarf by the back door follow in Alfred's wake slamming his shield on top of Dane and forcing him to the ground. His hammer then comes slamming down on the fighter's leg.

The other dwarf slides next to Qynn and Rurdev, and quickly hits the shifter with a slam of his shield. Rurdev falls but manages to move a bit away before hitting the ground. With the shifter out of reach, the dwarfs following hammer slams into Qynn instead.

The archers take aim among both the group and the rats but none find their targets.

[sblock=ooc]Alfred moves to K8. Uses Dance of the knife attack vs Dane. 17 vs AC, MIss. Shifts to J10. Attacks Dane again. 11 vs AC, Miss. Shifts to J12.

Dwarf 1 moves to K8. Shield Bash vs Dane. 26 vs Fort, 11 and knocks Dane Prone. **Retcon, Dane Saves.**
Warhammer vs Dane. 32 vs AC, 7 damage.

Dwarf 2 shifts to H14. Attacks Rurdev with Shield Bash. 23 vs AC, 9 damage, and knocks Rurdev Prone. This activates Yield Ground. Rurdev shifts to J16. **Retcon, cannot use yield ground**
Dward 2 attacks Qynn with Hammer. 29 vs AC, 11 damage.

Archers attack AC. 19 vs Danes AC (Miss), 18 vs Hadrak's AC (Miss), 12 vs Rat 2s AC (Miss)[/sblock]


ARGH!

After getting his bad knee smashed by the warhammer, he gives his kin a steely stare. His time would have to wait as Hardak has gotten himself into a bad spot. Dane regains his footing, trying to stable himself under his buckling knee. He draws his axe and prepares himself for battle. Dane turtles under his shield then charges toward the traitorous Alfred. He swings his shield wildly trying to slam him against the distant wall.

[sblock=Actions] 1. Draw Axe.
2. Shielded Sides: +2 AC/Ref, no CA from Flanking TENT.
3. Charging to K11 finishing with Shield Bash:
Shield Bash vs Ref (1d20+8, 1d10+6=[5, 8], [7, 6]) If it hits, Push Alfred to I13. Ref: 12, Dmg: 13. Marks Alfred. **Miss**
**OA from Dwarf Hammer. 21 vs AC,Miss[/sblock]

OOC: Incarnation's passive Insight is good enough.

Stepping back, fire and darkness surround Incarnation, but are strongest around his eyes. He glares at Alfred, his voice echoing with the sounds of pain and fear. While his words are spoken to Alfred, they are directed at all of the Knicks. They needed to know who they were dealing with.

Traitors? Spies?! Do you know who you deal with, Alfred of the Northtown Knicks? Did you not hear of how three of us have already cut down these Shards not but a few turns ago? And the stories of Hadrak, dragon redeemer, who now stands before you? Sheng, the eater of souls? And, I, myself, keeper of secrets so dark that they would drive every one of you mad if only I whispered a single one? Speak not to me of words broken and pacts unkept, for you risk your soul and the souls of your compatriots. You bargain for them dearly now. STEP DOWN or not even the grasp of Lauto will keep you from you doom.

Keeping his eyes on Alfred, Incarnation casually raises his three fingered fist and rips life-energy from the nearest larger were-creature, bolstering his strength. You deal in money, but my coin is more dear.

Alfred seems a bit nervous and does not take advantage of the opportunity in Incarnation's defenses.

[sblock=Actions]Shift to J13 away from the rat (next to Alfred, but my options are limited).

Minor to use Beguiling Word,
Standard to Intimidate the BLEEP out of them (32).
**Very succesfull Intimidate. If someone one else was to follow up that persuasion it might be beneficial.**
AP to make use of Hadrak's boon to Vampiric Embrace the chap next to Hadrak (L14): Will 27, 13 Necrotic and 7 THP for Incarnation. Alfred does get a OA if he wished, but @ -2 to mark.
**Alfred does not take the OA**[/sblock]

The wererats don't seem disdained or even surprised by the fall of their lesser allies. The pursue the party further but only Rurdev feels the bite.

[sblock=ooc]Wererat 1 bites Hadrak. 12 vs AC, Miss

Wererat 2 bites Rudev. 23 vs AC, 5 damage, you take 2 ongoing damage (save ends) and you contract filth fever.

Wererat 3 shifts to H17, bites Sheng. 12 vs AC, Miss[/sblock]

--------------------

Initiative!

Round 2

24 - Wererat Gang - Acted
Greater Wererat 1 @L14 - 17/48 hp - Bloodied
Greater Wererat 2 @J15 - 30/48 hp
Greater Wererat 3 @I17 - 34/48 hp
21 - Rurdev @I15 - 25/36 hp - Prone, 2 ongoing damage (save ends), Filth Fever -
15 - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT -
15 - Sheng @I16 - 31/31 hp -
13 - Qynn @H15 - 18/35 hp -
11 - Northtown Knicks
Alfred @J12 - Marked
Dwarf 1 @K8
Dwarf 2 @H14 - -10 hp
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever, +2 power bonus to all attacks TEHNT
2 - Dane @K11 - 30/48 hp -

So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.

Defenses

Greater Wererat R 16 W 13
Lesser Wererat AC 15 R 16
Dwarf Hammer R 15

[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]

[sblock=map]
Alley05.png
[/sblock]
 

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Sheng shifts away (J17) from the wererats, and with a serpent like movement, saps a claw made of green vapors towards one of the were rats. It sinks deep into the creature and cleaves it's sanity, with dreams of a giant snake eating away it's soul. The vapors emanate from it and fly to the other, but dissipate before striking.
As the green mist dissipates, it leaves behind the were rat on the floor, his face is stif in horror, and his claws are carved on it's skull,and blood spurs from it, as if it scratched its own skull to death.
"This destiny awaits you. You were a fool not hearing my warning. Now your soul shall be mine." The green vapors begin to grow around the jadite again, this time, concealing himself.

Chaos Bolt vs wererat 1: 22, 17 dmg, kills it.
Intimidate aid: 22 Not sure if I can make this on one turn.
Minor: Deep Shroud.
 

Hadrak nods gratefully toward Zim then steps away from Alfred and over the fallen wererat.

-''Well, at least wait until we finished killing the vermin and stay out of our way!'' Hadrak tells him.

A powerful bolt then shoots from his hand and blasts the rat fighting the ranger.

-''Rurdev, finish him! The great forger will guide your blows!''

As the cleric speaks those word, the ranger can see more cealry the openings in his opponents guard.

[sblock=Actions]
Move: Shift to L14, now rat-free
Standard: Daunting Light
vs Ref Gwr2 (1d20+8=19, 2d10+7=20)

Should be a hit. Rurdev gains Combat Advantage against Wererat 2, Hadrak again has +1 to all defenses TENT.[/sblock]
 

Rurdev stands up and draws his other scimitar. The shifter lashes out with both weapons at the vulnurable wererat. The blades connect drawing thin lines of blood. Hadrak's previous prayer proved enough though and the wererat falls. Steeling himself, his bleeding wound from the wererat quickly clots.

[sblock=Actions]
*I've got 46 max hp, not 36.
Take 2 ongoing damage
Move: Stand up
Minor: Draw normal scimitar
Standard: Twin strike: twin strike vs greater wererat2 (1d20+10=26, 1d20+11=24, 1d8+1=3, 1d8+1=7) Just enough to kill it.
Save vs ongoing damage: save vs ongoing 2 damage (1d20=17) Success. [/sblock]


[sblock=Stats; filth fever]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 19, Fort: 18, Reflex: 17, Will: 16 — Speed: 5
HP: 30/46, Bloodied: 23, Surge: 11, Surges left:8/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

[sblock=Social Skills]Intimidate is generally a standard action in combat; not sure about Diplomacy. So far, no one other than Incarnation has taken a standard action to do so (Sheng probably can't attack and make a check, but SC may say otherwise.[/sblock]
 

[sblock=Social Skills] Bluff, Diplomacy and Intimidate are all standard actions here folks. Considering they may take out more enemies faster than a well placed daily, I'd say its worth it.

So no, I will not be accepting Sheng's aid, I do however love the RP. When I'm on the fence about how someone reacts, things like that matter.[/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 1 (2)

Qynn tries to ignore the pain, binds one wererat to him, as he steps into a better position to possibly hit two enemies with his strongest cold invocation.

[sblock=OOC]

Minor: Mark H17
Move: Shift to I 14
Standard: Sweeping Frostblade (Hit H14, J 15, damage) (1d20+9=13, 1d20+9=26, 1d8+5=6)
Hit: 1d8+5 cold damage, and the target is immobilized (save ends).
Miss:
Halfdamage, and the target is immobilized until the end of your next turn.

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 10 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 

Sheng shifts away (J17) from the wererats, and with a serpent like movement, saps a claw made of green vapors towards one of the were rats. It sinks deep into the creature and cleaves it's sanity, with dreams of a giant snake eating away it's soul. The vapors emanate from it and fly to the other, but dissipate before striking.
As the green mist dissipates, it leaves behind the were rat on the floor, his face is stif in horror, and his claws are carved on it's skull,and blood spurs from it, as if it scratched its own skull to death.
"This destiny awaits you. You were a fool not hearing my warning. Now your soul shall be mine." The green vapors begin to grow around the jadite again, this time, concealing himself.

[sblock=ooc]Move: Shift to J17
Chaos Bolt vs wererat 1: 22, 17 dmg, kills it.
Intimidate aid: 22 Not sure if I can make this on one turn.
Minor: Deep Shroud.[/sblock]

Hadrak nods gratefully toward Zim then steps away from Alfred and over the fallen wererat.

-''Well, at least wait until we finished killing the vermin and stay out of our way!'' Hadrak tells him.

A powerful bolt then shoots from his hand and blasts the rat fighting the ranger.

-''Rurdev, finish him! The great forger will guide your blows!''

As the cleric speaks those word, the ranger can see more cealry the openings in his opponents guard.

[sblock=Actions]
Move: Shift to L14, now rat-free
Standard: Daunting Light
vs Ref Gwr2 (1d20+8=19, 2d10+7=20)

Should be a hit. Rurdev gains Combat Advantage against Wererat 2, Hadrak again has +1 to all defenses TENT.[/sblock]

Rurdev stands up and draws his other scimitar. The shifter lashes out with both weapons at the vulnurable wererat. The blades connect drawing thin lines of blood. Hadrak's previous prayer proved enough though and the wererat falls. Steeling himself, his bleeding wound from the wererat quickly clots.

[sblock=Actions]
*I've got 46 max hp, not 36.
**Fixed**
Take 2 ongoing damage
Move: Stand up
Minor: Draw normal scimitar
Standard: Twin strike: twin strike vs greater wererat2 (1d20+10=26, 1d20+11=24, 1d8+1=3, 1d8+1=7) Just enough to kill it.
Save vs ongoing damage: save vs ongoing 2 damage (1d20=17) Success. [/sblock]

Qynn tries to ignore the pain, binds one wererat to him, as he steps into a better position to possibly hit two enemies with his strongest cold invocation.

[sblock=OOC]

Minor: Mark H17
Move: Shift to I 14
Standard: Sweeping Frostblade (Hit H14, J 15, damage) (1d20+9=13, 1d20+9=26, 1d8+5=6)
Hit: 1d8+5 cold damage, and the target is immobilized (save ends).
Miss:
Halfdamage, and the target is immobilized until the end of your next turn.
**Misses H14, no one in J15 any longer**[/sblock]

Absorbing the words well Alfred back off slightly but not sheathing his daggers. He calls out, "Focus fire on the rat!" The hammer wielding dwarf moves forward to Alfred's side. He eyes Dane, but is held back by a swift movement from Alfred's hands, apparently speaking in some kind of code.

The other dwarf ignores Qynn and Rudev for the moment and instead charges the remaining rat. His Hammer flys into the rats stomach, launching teeth and blood into the alley.

The two archers on the roof reposition and both their arrows drill into the ratman.

[sblock=ooc]
Alfred shifts to I11.
Dwarf Hammer moves to J10.
Dwarf Hammer charges H16. This technically provokes OA's from Rurdev and Qynn. I am not going to roll these for you. If you would like to, you may do so.
Crit, 15 damage and the rat is prone.
Archer 2 moves G13, Archer 3 shifts to H14. They attack the rat, Both Hit, 3 damage each.[/sblock]

--------------------

Initiative!

Round 2

24 - Wererat Gang - Acted
Greater Wererat 3 @I17 - 13/48 hp - Bloodied, Prone
21 - Rurdev @I15 - 35/46 hp - Filth Fever - Acted
15 - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT - Acted
15 - Sheng @J17 - 31/31 hp - Acted
13 - Qynn @H15 - 18/35 hp - Acted
11 - Northtown Knicks - Acted
Alfred @J12 - Marked
Dwarf 1 @K8
Dwarf 2 @H14 - -10 hp
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever -
2 - Dane @K11 - 30/48 hp -

So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.

Defenses

Greater Wererat AC 17 R 16 W 13
Lesser Wererat AC 15 R 16
Dwarf Hammer R 15

[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]

[sblock=map]
Alley06.png
[/sblock]
 

Incarnation eyes the hand signal between the Knicks, but is unable to make it out. Seeing only the one rat left, he glances once more at Alfred to make clear his intent, and then speaks forcefully at the were-creature.

Once already we have defeated you, and yet you try again? Fate repeats her lesson here today. Cease now, of these of mine and these of Knicks will stop you utterly until there is nothing left of you and yours but whisper and failed memory. But the creature is too much in its blood-lust to listen. Dismissively, Incarnation crushes his hand again, and a shadow passes over the creature. You doom is sealed, then.[sblock=Actions]Minor Insight to determine the gist/intent of Alfred's sign: Fail (14). Attempt to Intimdate the Rat down: Highly unlikely (16). Sigh and use other Minor to curse the rat.[/sblock]
 


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