ScorpiusRisk
First Post
Sheng mumbles some words, and he raises his voice each time more, until he ends shouting.
"Away from me filthy scum!"
As he says this, a wave of mental energy shoots from his Bedeviling eyes!
[sblock=Actions]Bedeviling Burst: Targets will
12 vs WR 2
16 vs WR 3
11 dmg and pushes 3 squares from Shengs direction.
Lame rolls, meh...
**Wererat 3 is hit. Pushed to I18 into the door of the building.[/sblock]
Alfred immediately has daggers in his hands. He looks at the scene a bit unsure, and yells back to Hadrak. "You think me a fool! You cut down nothing but the weakest of enemies. I will not allow traitors and spies in our midst. Cut them down, they have led the rats to us!"
[sblock=Insight 15]Alfred's words do not come out as confident as he'd like, and its clear that the others a just following orders. A couple of decent skill checks could end this fight quickly.[/sblock]
Alfred rushes Dane, daggers flaring. He dives in at Dane and the dwarf knocks the blade away. Using the distraction of fight he shifts to Dane's side, attacks again but tastes nothing but shield, before he slips away to the clerics side.
The dwarf by the back door follow in Alfred's wake slamming his shield on top of Dane and forcing him to the ground. His hammer then comes slamming down on the fighter's leg.
The other dwarf slides next to Qynn and Rurdev, and quickly hits the shifter with a slam of his shield. Rurdev falls but manages to move a bit away before hitting the ground. With the shifter out of reach, the dwarfs following hammer slams into Qynn instead.
The archers take aim among both the group and the rats but none find their targets.
[sblock=ooc]Alfred moves to K8. Uses Dance of the knife attack vs Dane. 17 vs AC, MIss. Shifts to J10. Attacks Dane again. 11 vs AC, Miss. Shifts to J12.
Dwarf 1 moves to K8. Shield Bash vs Dane. 26 vs Fort, 11 and knocks Dane Prone. **Retcon, Dane Saves.**
Warhammer vs Dane. 32 vs AC, 7 damage.
Dwarf 2 shifts to H14. Attacks Rurdev with Shield Bash. 23 vs AC, 9 damage, and knocks Rurdev Prone. This activates Yield Ground. Rurdev shifts to J16. **Retcon, cannot use yield ground**
Dward 2 attacks Qynn with Hammer. 29 vs AC, 11 damage.
Archers attack AC. 19 vs Danes AC (Miss), 18 vs Hadrak's AC (Miss), 12 vs Rat 2s AC (Miss)[/sblock]
ARGH!
After getting his bad knee smashed by the warhammer, he gives his kin a steely stare. His time would have to wait as Hardak has gotten himself into a bad spot. Dane regains his footing, trying to stable himself under his buckling knee. He draws his axe and prepares himself for battle. Dane turtles under his shield then charges toward the traitorous Alfred. He swings his shield wildly trying to slam him against the distant wall.
[sblock=Actions] 1. Draw Axe.
2. Shielded Sides: +2 AC/Ref, no CA from Flanking TENT.
3. Charging to K11 finishing with Shield Bash:
Shield Bash vs Ref (1d20+8, 1d10+6=[5, 8], [7, 6]) If it hits, Push Alfred to I13. Ref: 12, Dmg: 13. Marks Alfred. **Miss**
**OA from Dwarf Hammer. 21 vs AC,Miss[/sblock]
OOC: Incarnation's passive Insight is good enough.
Stepping back, fire and darkness surround Incarnation, but are strongest around his eyes. He glares at Alfred, his voice echoing with the sounds of pain and fear. While his words are spoken to Alfred, they are directed at all of the Knicks. They needed to know who they were dealing with.
Traitors? Spies?! Do you know who you deal with, Alfred of the Northtown Knicks? Did you not hear of how three of us have already cut down these Shards not but a few turns ago? And the stories of Hadrak, dragon redeemer, who now stands before you? Sheng, the eater of souls? And, I, myself, keeper of secrets so dark that they would drive every one of you mad if only I whispered a single one? Speak not to me of words broken and pacts unkept, for you risk your soul and the souls of your compatriots. You bargain for them dearly now. STEP DOWN or not even the grasp of Lauto will keep you from you doom.
Keeping his eyes on Alfred, Incarnation casually raises his three fingered fist and rips life-energy from the nearest larger were-creature, bolstering his strength. You deal in money, but my coin is more dear.
Alfred seems a bit nervous and does not take advantage of the opportunity in Incarnation's defenses.
[sblock=Actions]Shift to J13 away from the rat (next to Alfred, but my options are limited).
Minor to use Beguiling Word,
Standard to Intimidate the BLEEP out of them (32).
**Very succesfull Intimidate. If someone one else was to follow up that persuasion it might be beneficial.**
AP to make use of Hadrak's boon to Vampiric Embrace the chap next to Hadrak (L14): Will 27, 13 Necrotic and 7 THP for Incarnation. Alfred does get a OA if he wished, but @ -2 to mark.
**Alfred does not take the OA**[/sblock]
The wererats don't seem disdained or even surprised by the fall of their lesser allies. The pursue the party further but only Rurdev feels the bite.
[sblock=ooc]Wererat 1 bites Hadrak. 12 vs AC, Miss
Wererat 2 bites Rudev. 23 vs AC, 5 damage, you take 2 ongoing damage (save ends) and you contract filth fever.
Wererat 3 shifts to H17, bites Sheng. 12 vs AC, Miss[/sblock]
--------------------
Initiative!
Round 2
24 - Wererat Gang - Acted
Greater Wererat 1 @L14 - 17/48 hp - Bloodied
Greater Wererat 2 @J15 - 30/48 hp
Greater Wererat 3 @I17 - 34/48 hp
21 - Rurdev @I15 - 25/36 hp - Prone, 2 ongoing damage (save ends), Filth Fever -
15 - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT -
15 - Sheng @I16 - 31/31 hp -
13 - Qynn @H15 - 18/35 hp -
11 - Northtown Knicks
Alfred @J12 - Marked
Dwarf 1 @K8
Dwarf 2 @H14 - -10 hp
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever, +2 power bonus to all attacks TEHNT
2 - Dane @K11 - 30/48 hp -
So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.
Defenses
Greater Wererat R 16 W 13
Lesser Wererat AC 15 R 16
Dwarf Hammer R 15
[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]
[sblock=map]
[/sblock]
"Away from me filthy scum!"
As he says this, a wave of mental energy shoots from his Bedeviling eyes!
[sblock=Actions]Bedeviling Burst: Targets will
12 vs WR 2
16 vs WR 3
11 dmg and pushes 3 squares from Shengs direction.
Lame rolls, meh...
**Wererat 3 is hit. Pushed to I18 into the door of the building.[/sblock]
Alfred immediately has daggers in his hands. He looks at the scene a bit unsure, and yells back to Hadrak. "You think me a fool! You cut down nothing but the weakest of enemies. I will not allow traitors and spies in our midst. Cut them down, they have led the rats to us!"
[sblock=Insight 15]Alfred's words do not come out as confident as he'd like, and its clear that the others a just following orders. A couple of decent skill checks could end this fight quickly.[/sblock]
Alfred rushes Dane, daggers flaring. He dives in at Dane and the dwarf knocks the blade away. Using the distraction of fight he shifts to Dane's side, attacks again but tastes nothing but shield, before he slips away to the clerics side.
The dwarf by the back door follow in Alfred's wake slamming his shield on top of Dane and forcing him to the ground. His hammer then comes slamming down on the fighter's leg.
The other dwarf slides next to Qynn and Rurdev, and quickly hits the shifter with a slam of his shield. Rurdev falls but manages to move a bit away before hitting the ground. With the shifter out of reach, the dwarfs following hammer slams into Qynn instead.
The archers take aim among both the group and the rats but none find their targets.
[sblock=ooc]Alfred moves to K8. Uses Dance of the knife attack vs Dane. 17 vs AC, MIss. Shifts to J10. Attacks Dane again. 11 vs AC, Miss. Shifts to J12.
Dwarf 1 moves to K8. Shield Bash vs Dane. 26 vs Fort, 11 and knocks Dane Prone. **Retcon, Dane Saves.**
Warhammer vs Dane. 32 vs AC, 7 damage.
Dwarf 2 shifts to H14. Attacks Rurdev with Shield Bash. 23 vs AC, 9 damage, and knocks Rurdev Prone. This activates Yield Ground. Rurdev shifts to J16. **Retcon, cannot use yield ground**
Dward 2 attacks Qynn with Hammer. 29 vs AC, 11 damage.
Archers attack AC. 19 vs Danes AC (Miss), 18 vs Hadrak's AC (Miss), 12 vs Rat 2s AC (Miss)[/sblock]
ARGH!
After getting his bad knee smashed by the warhammer, he gives his kin a steely stare. His time would have to wait as Hardak has gotten himself into a bad spot. Dane regains his footing, trying to stable himself under his buckling knee. He draws his axe and prepares himself for battle. Dane turtles under his shield then charges toward the traitorous Alfred. He swings his shield wildly trying to slam him against the distant wall.
[sblock=Actions] 1. Draw Axe.
2. Shielded Sides: +2 AC/Ref, no CA from Flanking TENT.
3. Charging to K11 finishing with Shield Bash:
Shield Bash vs Ref (1d20+8, 1d10+6=[5, 8], [7, 6]) If it hits, Push Alfred to I13. Ref: 12, Dmg: 13. Marks Alfred. **Miss**
**OA from Dwarf Hammer. 21 vs AC,Miss[/sblock]
OOC: Incarnation's passive Insight is good enough.
Stepping back, fire and darkness surround Incarnation, but are strongest around his eyes. He glares at Alfred, his voice echoing with the sounds of pain and fear. While his words are spoken to Alfred, they are directed at all of the Knicks. They needed to know who they were dealing with.
Traitors? Spies?! Do you know who you deal with, Alfred of the Northtown Knicks? Did you not hear of how three of us have already cut down these Shards not but a few turns ago? And the stories of Hadrak, dragon redeemer, who now stands before you? Sheng, the eater of souls? And, I, myself, keeper of secrets so dark that they would drive every one of you mad if only I whispered a single one? Speak not to me of words broken and pacts unkept, for you risk your soul and the souls of your compatriots. You bargain for them dearly now. STEP DOWN or not even the grasp of Lauto will keep you from you doom.
Keeping his eyes on Alfred, Incarnation casually raises his three fingered fist and rips life-energy from the nearest larger were-creature, bolstering his strength. You deal in money, but my coin is more dear.
Alfred seems a bit nervous and does not take advantage of the opportunity in Incarnation's defenses.
[sblock=Actions]Shift to J13 away from the rat (next to Alfred, but my options are limited).
Minor to use Beguiling Word,
Standard to Intimidate the BLEEP out of them (32).
**Very succesfull Intimidate. If someone one else was to follow up that persuasion it might be beneficial.**
AP to make use of Hadrak's boon to Vampiric Embrace the chap next to Hadrak (L14): Will 27, 13 Necrotic and 7 THP for Incarnation. Alfred does get a OA if he wished, but @ -2 to mark.
**Alfred does not take the OA**[/sblock]
The wererats don't seem disdained or even surprised by the fall of their lesser allies. The pursue the party further but only Rurdev feels the bite.
[sblock=ooc]Wererat 1 bites Hadrak. 12 vs AC, Miss
Wererat 2 bites Rudev. 23 vs AC, 5 damage, you take 2 ongoing damage (save ends) and you contract filth fever.
Wererat 3 shifts to H17, bites Sheng. 12 vs AC, Miss[/sblock]
--------------------
Initiative!
Round 2
24 - Wererat Gang - Acted
Greater Wererat 1 @L14 - 17/48 hp - Bloodied
Greater Wererat 2 @J15 - 30/48 hp
Greater Wererat 3 @I17 - 34/48 hp
21 - Rurdev @I15 - 25/36 hp - Prone, 2 ongoing damage (save ends), Filth Fever -
15 - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT -
15 - Sheng @I16 - 31/31 hp -
13 - Qynn @H15 - 18/35 hp -
11 - Northtown Knicks
Alfred @J12 - Marked
Dwarf 1 @K8
Dwarf 2 @H14 - -10 hp
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever, +2 power bonus to all attacks TEHNT
2 - Dane @K11 - 30/48 hp -
So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.
Defenses
Greater Wererat R 16 W 13
Lesser Wererat AC 15 R 16
Dwarf Hammer R 15
[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]
[sblock=map]
