-''Uh, all the furless people are allied and against the furry one, right?'' shouts Hadrak to Alfred.
These might be minsunderstood gentle wererats fighting to right a grievous wrong from the evil Alfred... But the typical wererat really is a rat, they are the agressor, they bit his allies and Alfred seems to have held is part of the bargain despite Hadrak's earlier misgiving. Hadrak's daddy always said: ''Son, play the odds you dumbass.''
Hadrak moves forward to take advantage of the massed enemies and blast them with holy light, blessing Incarnation as he goes along.
[sblock=Actions]
Move: to K13
Divine Glow :
.VS reflec 1:GWr1 2:Gwr2 3:Lwr1 4:Lwr4 5:Lwr5 (1d20+8=22, 1d20+8=16, 1d20+8=15, 1d20+8=19, 1d20+8=27)
**Hits all but lesser wererat 1.
15 radiant damage. I think by lesser were rat 4 and 5 you mean 3 and 4. Those two are in range, and they die.**
Assuming at least 1 hit; I gain +1 to all defenses TENT
Incarnation gains +2 power bonus to all attacks TENT
[/sblock]
Rurdev didn't trust the Alfred either, but his thoughts were interrrupted by the sounds of padded feets upon the ground. Not knowing if the dwarves were enemies, and seeing the rats bite and slash at his allies he knew he had something to fight. It was something he knew at least. Dane and Incarnation would know too; they had fought wererats in their pursuit of that occursed idol.
Stepping into the action, the shifter draws the lightning blade in his off hand and slashes with the blade at the smaller wererat next to Sheng. The blade easily connects and the shifter invokes the power of his ancestral weapon. Lightning arcs from the blood spray of the wound, striking the enemies nearby.
[sblock=Actions]
Minor: Draw lightning scimitar in off-hand.
Move: Shift to I15
Standard: Hit and Run vs Lesser Wererat1.
hit and run vs lesser wererat 1 (1d20+9=27, 1d8+5=11) If lesserwererat 1 is down attack lesserwererat 6 instead.
**Hit an kills Lesser Wererat 1.**
Free: Activate lightning scimitar: 3 lightning damage to all enemies within two squares of lesser wererat1(or 6).
lightning scimitar daily (1d6=3)
**Kills 2 and 6**
[/sblock]
[sblock=Immediate Reaction]If I'm hit I'll use Yield Ground and shift to J16, assuming the wererat I hit goes down, I'll also gain +2 to my def until the end of my next turn. My intention is to get flanking with Qynn if things get complicated.[/sblock]
Before the attack could hit the sorcerer, a cold shimmering shield appeared around him, orginating from Qynn. Then, with new determination, Qynn steps forward and swings his sword in a wide ark.
[sblock=OOC]
Immediate Interrupt: Channeling Shield to prevent the 7 dam to Sheng
http://invisiblecastle.com/roller/view/2408619/Minor: Draw Sword
Move: Shift to I 15
**Rurdev just shifted to I15, I put you at H15**
Standard:
Swordburst (Hit H16, Hit J16, Hit J 15, dam) (1d20+6=20, 1d20+6=24, 1d20+6=15, 1d6+5=10) vs Reflex
**I'll take the first attack roll as vs Hammer 2 and the 2nd as vs the remaining wererat. Hits both and kills the rat. If you wish to choose new actions instead that is fine.**
[/sblock]
[sblock=Sheng]
Shift to H7
**I assume you mean H17**
Burning spray close Blast 3 catching 2, 3, 5 and 6: 9, 17, 20, 19 vs reflex for 13 dmg
Roll Lookup
Minor: Deep Shroud: Square occupied and the adjacent to it get heavily obscured.
**This would catch Greater Rat 2 and 3. It would also catch Rurdev. I assume you want to choose new actions. I will leave you as you were. I am going to post for the knicks, and you can choose when you post wether it happens before or after their actions.**
[/sblock]
Alfred immediately has daggers in his hands. He looks at the scene a bit unsure, and yells back to Hadrak. "You think me a fool! You cut down nothing but the weakest of enemies. I will not allow traitors and spies in our midst. Cut them down, they have led the rats to us!"
[sblock=Insight 15]Alfred's words do not come out as confident as he'd like, and its clear that the others a just following orders. A couple of decent skill checks could end this fight quickly.[/sblock]
Alfred rushes Dane, daggers flaring. He dives in at Dane and the dwarf knocks the blade away. Using the distraction of fight he shifts to Dane's side, attacks again but tastes nothing but shield, before he slips away to the clerics side.
The dwarf by the back door follow in Alfred's wake slamming his shield on top of Dane and forcing him to the ground. His hammer then comes slamming down on the fighter's leg.
The other dwarf slides next to Qynn and Rurdev, and quickly hits the shifter with a slam of his shield. Rurdev falls but manages to move a bit away before hitting the ground. With the shifter out of reach, the dwarfs following hammer slams into Qynn instead.
The archers take aim among both the group and the rats but none find their targets.
[sblock=ooc]Alfred moves to K8. Uses Dance of the knife attack vs Dane.
17 vs AC, MIss. Shifts to J10. Attacks Dane again.
11 vs AC, Miss. Shifts to J12.
Dwarf 1 moves to K8. Shield Bash vs Dane.
26 vs Fort, 11 and knocks Dane Prone.
Warhammer vs Dane.
32 vs AC, 7 damage.
Dwarf 2 shifts to H14. Attacks Rurdev with Shield Bash.
23 vs AC, 9 damage, and knocks Rurdev Prone. This activates Yield Ground. Rurdev shifts to J16.
Dward 2 attacks Qynn with Hammer.
29 vs AC, 11 damage.
Archers attack AC.
19 vs Danes AC (Miss), 18 vs Hadrak's AC (Miss), 12 vs Rat 2s AC (Miss)[/sblock]
--------------------
Initiative!
Round 1
24 - Wererat Gang - Acted
Greater Wererat 1 @L14 - -18 hp
Greater Wererat 2 @J15 - -18 hp
Greater Wererat 3 @I17 - -3 hp
21 - Rurdev @J16 - 27/36 hp - Prone - Acted
15 - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT - Acted
15 - Sheng @I16 - 31/31 hp - Pending
13 - Qynn @H15 - 18/35 hp - Acted
11 - Northtown Knicks
Alfred @J12
Dwarf 1 @K8
Dwarf 2 @H14 - -10 hp
Archer 1 @L3
Archer 2 @H7
Archer 3 @H12
7 - Incarnation @K14 - 34/47 hp - Filth Fever, +2 power bonus to all attacks TEHNT
2 - Dane @K9 - 30/48 hp - Prone
So it goes . . . Wererats
Then Rurdev, Hadrak, Sheng, and Qynn in any order.
Then the Knicks Gang (Alfreds Gang)
Then Incarnation and Dane, in any order.
Defenses
Greater Wererat R 16
Lesser Wererat AC 15 R 16
Dwarf Hammer R 15
[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]
[sblock=map]
[/sblock]