Moving for the door, and realizing the Lizard was blocking it, Veruza skirted by the two gladiators just out of reach.
Realizing there was no escape Veruza did the only thing she could,
*SCREEEEEEECH* I'LL KILL YOU! The unnatural cry was deafening! Divine bolts, red and white, arced from Veruza's holy symbol at Gurg.
NONE SHALL SURVIVE!
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Move ending at H5 (avoiding OA by going F2, F3, G4, H5)
Minor
Standard
Astral Condemnation on Gurg,
13 vs Reflex Lucky Charm
add 3 total 16 vs Reflex
20 radiant
Effect: TE Gurg's NT he takes a -9 penalty to damage rolls,
Sustain Minor: Effect persists
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[sblock=MiniStat]
REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss. Yes Veruza must be conscious for you to benefit. No she does not need to spend an AP in the same encounter as you.
Veruza XP 3750 Female Kalashtar Cleric 4
Medium natural humanoid Initiative +2
Senses Passive Insight 19, Passive Perception 17
5 Thp, HP 31/40, Bloodied 20, Surge Value 10, Surges 2/8
AC 19; Fortitude 14, Reflex 13, Will 20
Saving Throws +0
Speed 5
Second Wind: Used
Action Point Total: 0
At-will powers: Astral Seal, Sonnlinor's Hammer
Encounter powers: Command,
Healing Word (used once), Bastion of Mental Clarity, Divine Skill,
Provocative Order
Channel divinity powers:
Healer's Mercy, Divine Fortune
Daily powers:
Astral Condemnation
Item powers:
Lucky Charm, Sunblade Fullblade
Always uses Bastion of Mental Clarity when attacked vs. Will
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